Unexpected "Good glitches"

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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qwertymodo
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Re: Unexpected "Good glitches"

Post by qwertymodo »

I always enjoyed the Minecraft minecart booster glitch. Notch intentionally refused to fix it until he implemented powered rails to replace the "functionality".
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rainwarrior
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Re: Unexpected "Good glitches"

Post by rainwarrior »

I accidentally caused this to happen a little while back, I thought it looked kinda neat:
http://www.youtube.com/watch?v=kzuqRgOfCCw

I didn't keep it though. That particular kind of weirdness doesn't really have a place in my game.
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Myask
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Re: Unexpected "Good glitches"

Post by Myask »

rainwarrior wrote:I accidentally caused this to happen a little while back, I thought it looked kinda neat:
http://www.youtube.com/watch?v=kzuqRgOfCCw

I didn't keep it though. That particular kind of weirdness doesn't really have a place in my game.
Forget the sentinel at the end of an animation list somewhere?
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rainwarrior
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Re: Unexpected "Good glitches"

Post by rainwarrior »

Myask wrote:Forget the sentinel at the end of an animation list somewhere?
No, I was just accidentally using the frame counter variable as the animation frame, so it was just cycling through all 255 possible metasprites. (About half of them weren't sprite data, and probably two thirds of what was left is using the wrong CHR tiles.)
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TOUKO
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Re: Unexpected "Good glitches"

Post by TOUKO »

Cool effect ..
i was in the same case, when i went to make a TF3 wavy fire effect .
The result is here :
https://www.youtube.com/watch?v=qsSsNe3RfSk

It runs at 60 fps .
Sik
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Re: Unexpected "Good glitches"

Post by Sik »

What's the bug? o_o
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TOUKO
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Re: Unexpected "Good glitches"

Post by TOUKO »

The bug was an uninitialized sine table .

Originaly, i wanted to do this :
https://youtu.be/vLUnXOm6o18?t=2m49s

Not really an hardware bug, but like Vectrex2809's one i think,a bug in his code,which did an unexpected effect.
Sik
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Re: Unexpected "Good glitches"

Post by Sik »

Wait, damn. I thought it was just a high frequency sine (that has been done before precisely to get this kind of effect).
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TOUKO
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Joined: Mon Mar 30, 2015 10:14 am

Re: Unexpected "Good glitches"

Post by TOUKO »

Wait, damn. I thought it was just a high frequency sine (that has been done before precisely to get this kind of effect).
No pure hazardous :P , i have not seen an effect like this before .
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