Unexpected "Good glitches"
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qwertymodo
- Posts: 775
- Joined: Mon Jul 02, 2012 7:46 am
Re: Unexpected "Good glitches"
I always enjoyed the Minecraft minecart booster glitch. Notch intentionally refused to fix it until he implemented powered rails to replace the "functionality".
- rainwarrior
- Posts: 8062
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Re: Unexpected "Good glitches"
I accidentally caused this to happen a little while back, I thought it looked kinda neat:
http://www.youtube.com/watch?v=kzuqRgOfCCw
I didn't keep it though. That particular kind of weirdness doesn't really have a place in my game.
http://www.youtube.com/watch?v=kzuqRgOfCCw
I didn't keep it though. That particular kind of weirdness doesn't really have a place in my game.
Re: Unexpected "Good glitches"
Forget the sentinel at the end of an animation list somewhere?rainwarrior wrote:I accidentally caused this to happen a little while back, I thought it looked kinda neat:
http://www.youtube.com/watch?v=kzuqRgOfCCw
I didn't keep it though. That particular kind of weirdness doesn't really have a place in my game.
- rainwarrior
- Posts: 8062
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: Unexpected "Good glitches"
No, I was just accidentally using the frame counter variable as the animation frame, so it was just cycling through all 255 possible metasprites. (About half of them weren't sprite data, and probably two thirds of what was left is using the wrong CHR tiles.)Myask wrote:Forget the sentinel at the end of an animation list somewhere?
Re: Unexpected "Good glitches"
Cool effect ..
i was in the same case, when i went to make a TF3 wavy fire effect .
The result is here :
https://www.youtube.com/watch?v=qsSsNe3RfSk
It runs at 60 fps .
i was in the same case, when i went to make a TF3 wavy fire effect .
The result is here :
https://www.youtube.com/watch?v=qsSsNe3RfSk
It runs at 60 fps .
Re: Unexpected "Good glitches"
What's the bug? o_o
Re: Unexpected "Good glitches"
The bug was an uninitialized sine table .
Originaly, i wanted to do this :
https://youtu.be/vLUnXOm6o18?t=2m49s
Not really an hardware bug, but like Vectrex2809's one i think,a bug in his code,which did an unexpected effect.
Originaly, i wanted to do this :
https://youtu.be/vLUnXOm6o18?t=2m49s
Not really an hardware bug, but like Vectrex2809's one i think,a bug in his code,which did an unexpected effect.
Re: Unexpected "Good glitches"
Wait, damn. I thought it was just a high frequency sine (that has been done before precisely to get this kind of effect).
Re: Unexpected "Good glitches"
No pure hazardousWait, damn. I thought it was just a high frequency sine (that has been done before precisely to get this kind of effect).