I really liked the level music. I thought it was great NES music. Really cool synth effects with the stuttering and slides.
I did skip the story. Maybe that song wasn't good.
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Originally the plan was that I'd take the FTMs that the composer gave me and cover the music in my (space- and memory-efficient) engine. But at the very end, the composer became annoyed that my engine couldn't do portamento, and rainwarrior was brought on to make an engine that could play the original FTMs.DRW wrote:Firstly, the music.
That's really the worst part of the game.
The title screen music is o.k. But the intro and level music is really unpleasant.
Yes. I was as confused as you are, but that's how it was explained to me when I was given the platform map.DRW wrote:Are we supposed to believe that the character made a big diagonal jump into the screen?
Yes, but in that situation, it wouldn't effect gameplay. Most people would have tried to jump that gap normally with a running start, and would have gone "oh, ok" when they find themselves on the bleachers that where in the background. By the next time around where the gap is too wide, they would have known what to do immediately, so it's not like it's some cryptic thing to hinder your progress.DRW wrote:Secondly, perspective:http://www.youtube.com/watch?v=cGf0ivVHPnU&t=5m45sWhat the... Did the character just jump into the background graphics?
I got to agree. :/DRW wrote:The title screen music is o.k. But the intro and level music is really unpleasant.
I also thought it looked really strange having the characters legs kind of slide while his torso up remain perfectly still. It looks kind of like he's skating.DRW wrote:Then: You have two animation phases for the character in the cutscenes: Why don't you use them when you let him run?
As if a 14 year old thwarting the zombie apocalypse is much better?DRW wrote:Elementary school? So, we're not playing a teenager like in most of these works? The zombie apocalypse was thwarted by some 10 year old boy?
You mean you don't have bed that's 6 times wider your height?DRW wrote:Next thing that I noticed: Why does the guy live in a giant's house?
Hey, I'm still heredarryl.revok wrote:I'm all for constructive criticism. It's often a lot more valuable than positive criticism. However, I just have to say, how is nit-picking every aspect of this game helping anyone, or the NES homebrew community?
Everybody's been on tepples to make a platformer, and he makes something in a few months with really impressive collision detection and an advanced CHR-RAM loading technique, and now that's not good for anybody?
Sure there are flaws. Every game has flaws. But it's done. How is this helping? I almost feel like people are justifying not being willing to spend the money to support the community and the work of someone who's undoubtedly ten times a better programmer.
I kind of wish the "put up or shut up" guy from a few days ago would show up so I wouldn't have to be the one to say this.
Please tell me I'm not the only one thinking this.
It is slightly less annoying. But only slightly. The whole soundtrack would need an overhaul. Just because this game has "Haunted" in the title does not mean it needs to sound like a ghost that's chasing you. "Castlevania" and "Ghoul School" don't have those shreaking sound effects either.tepples wrote:Here's a quick comparison:
Good thing I wasn't hired. (Apart from the fact that I couldn't have managed such a project on the NES anyway, but that's beside the point here.) I'm pretty sure I would have told the designer off many times.tepples wrote:Yes. I was as confused as you are, but that's how it was explained to me when I was given the platform map.
I didn't say it does. But it hurts the inner consistency of the scene. It's a visual fault and a very amateurish one. My graphics designer would kick my ass if I proposed something like that for my game to her.Espozo wrote:Yes, but in that situation, it wouldn't effect gameplay.
No, but some 18 year old jock. I mean, seriously, these kinds of stories always have teenagers as protagonists. And now we're playing with a guy that is the same age as Bart Simpson? Nah, this just doesn't feel right for this setting. "Ghoul School", "Zombies Are My Neighbors" and "Boo - Haunted House" did it right.Espozo wrote:As if a 14 year old thwarting the zombie apocalypse is much better?
I'm not nitpicking. And even if I do: Well, it helps the community because when they read it, they might not repeat the error. Not criticizing anything wouldn't help the community.darryl.revok wrote:However, I just have to say, how is nit-picking every aspect of this game helping anyone, or the NES homebrew community?
As far as I see it, tepples is not the one to blame here. Yes, it's impressive what he did.darryl.revok wrote:Everybody's been on tepples to make a platformer, and he makes something in a few months with really impressive collision detection and an advanced CHR-RAM loading technique, and now that's not good for anybody?
Believe me, I didn't think for one second about money when I wrote this.darryl.revok wrote:Sure there are flaws. Every game has flaws. But it's done. How is this helping? I almost feel like people are justifying not being willing to spend the money to support the community and the work of someone who's undoubtedly ten times a better programmer.
First of all, this is a stupid argument to begin with, unless the critic explicitly says "I could do better." But as long as he doesn't say it, he can criticize as much as he likes.darryl.revok wrote:I kind of wish the "put up or shut up" guy from a few days ago would show up so I wouldn't have to be the one to say this.
I thought all the problems listed where pretty precise and not very vague, other than "the music isn't good".darryl.revok wrote:I'm all for constructive criticism. It's often a lot more valuable than positive criticism. However, I just have to say, how is nit-picking every aspect of this game helping anyone, or the NES homebrew community?
I don't ever think anyone was complaining about the programming aspect of the game. It looks really solid there.darryl.revok wrote:the work of someone who's undoubtedly ten times a better programmer.
is it impossible to fix flaws?darryl.revok wrote:Sure there are flaws. Every game has flaws. But it's done. How is this helping?
You just wait... about five years.fishybawb wrote:If you can do better, do it.
I doubt giving design advice was in tepples' job description. I can certainly understand why/if he didn't want to get involved in design decisions.DRW wrote:tepples, you really should have had a word with the designer of the game. (Unless you did and he was just stubborn.)
Don't be a sour puss.Myask wrote:Gameplay: Looks good? Hard to judge on video.
At least for me, I don't think it's that. It's a matter of whether or not it's beneficial in any way to say something negative. In this situation, I really don't see it. I'm pretty sure the game is shipping. It is currently for sale.Espozo wrote:people defaulting on social norms just so they don't seem like a jerk, like being afraid to say anything negative
Maybe I should just delete my long joke then...darryl.revok wrote:I think your comments were more balanced and weren't actually what spurred me to post that. It just so happened that I came back and posted after you did. To be straightforward it was DRW's approach that irked me.
Does anyone know of any homebrew NES games with a character named DRW who asks a bunch of random trivia questions?darryl.revok wrote:you constantly ask extremely specific trivia questions and then reject all of the responses with arbitrary criteria that were not previously disclosed
Firstly, we should all remember that Tepples was a hired hand, and not the creative force behind this project. I congratulate him for achieving the goal and delivering a project on time. That being said, the music (not his fault) does sound way too similar to Hong Kong pirate stuff, with the drilling drums and whining notes (title screen is alright though).dougeff wrote: Once the game is done, there's no point in saying "blah blah music sucks" or "this animation looks weird". Keep the negativity to yourself.
But not Super DRW Trivia Quiz because that doesn't feature horizontal mirroring and the Japanese manual had a misspelling.Espozo wrote:Does anyone know of any homebrew NES games with a character named DRW who asks a bunch of random trivia questions?