Page 2 of 2
Re: Quite Possibly the Most Ambitious NES Port Ever (Concept
Posted: Sun Apr 19, 2015 1:33 pm
by tokumaru
At first I found it weird that Arnold would be rendered with background tiles, isntead of the Predator, who's larger, but after thinking about it for a while, it actually makes sense: the Predator is controlled by the game, so it can be programmed to not share scanlines with other sprites (platforms and such), avoiding flicker, but Arnold, being controlled by the player, can go anywhere at any time.
Re: Quite Possibly the Most Ambitious NES Port Ever (Concept
Posted: Mon Apr 20, 2015 11:30 pm
by OneCrudeDude
As a whole, Predator is a weirdly designed game. It seems like it was developed by people who knew what they were doing tech-wise, but had no idea regarding gameplay.
Re: Quite Possibly the Most Ambitious NES Port Ever (Concept
Posted: Wed Apr 22, 2015 3:12 pm
by psycopathicteen
Here is my attempt at making an NES version of the Gunforce 2 guy.
Re: Quite Possibly the Most Ambitious NES Port Ever (Concept
Posted: Fri May 01, 2015 10:08 am
by psycopathicteen
Any criticism on my sprite?
Re: Quite Possibly the Most Ambitious NES Port Ever (Concept
Posted: Fri May 01, 2015 5:09 pm
by Drew Sebastino
It looks fine. It seems me and you had different opinions though: I went for more different colors and less gradients, and you went the other way around. I personally think that you overdid it a little though, as the gun is a brownish tinted gray and the armor is blue, which are a bit tricky to try and merge together. I'm also not to crazy about the orange in the skin. I know that it's the middle color between the brown and the pale, but I'd rather more contrast. Plus, it frees you a color for something else.
Here's a comparison:

- Sprites.png (4.62 KiB) Viewed 3465 times
(One neat thing to mention is that the character's arm's are actually seperate sprites. Obviously, that wouldn't work on the NES...)
Re: Quite Possibly the Most Ambitious NES Port Ever (Concept
Posted: Fri May 01, 2015 11:10 pm
by Myask
It looks decent...but it also nearly hits the sprite limit by itself. And I suspect it'd look better in-place rather than in a [green] void; stylized characters seem to do better on spritesheets than realistic ones.