Stef wrote:psycopathicteen> Sorry you took it as a critic...
What else is he supposed to take it as?
Stef wrote:actually i was mainly speaking about the fact you were using only 1 type of enemy,
That's about all there is in the game.
Stef wrote:with simplistic IA,
That's about how it looks in the game.
Stef wrote:try to fit it in a real game with all the game logic and others calculations aside to see if it still works...
What other game logic is left exactly? Maybe a second player and other weapons, but not much else. I'm not saying that that's it, but
the CPU intensive stuff is for the most part done with. Adding more levels doesn't cause slowdown, it just takes up more memory. I guess you could be talking about the bosses or the stage set pieces (like the mine cart things), but those don't look like they'd be very processor intensive.
Stef wrote:Honestly GH is one of the most impressive game on Sega Megadrive,
I'm sure the Megadrive can do better. If you're going to pick a game to have a fetish for, pick a better game.
Stef wrote:weaker CPU
I thought we'd gone over this...
Stef wrote:a dumb PPU design ?
I know, the SNES only having 64 colors was a really stupid design choice. The Megadrive is way better because it has 256 colors.
Stef wrote:If you really believe that, sorry guys but your are really naive or just fanboy blind.
I'm really not sure what to say...
Stef wrote:And speaking about the 65816 vs 68000, i never compared them on their clock, you definitely can't compare different CPU architecture on clock... The MD 68000 runs at 7.7 Mhz compared to the 2.68 (or ~3.1 Mhz with Fast ROM) 65816 but if we compare the BUS speed then the 68000 only runs at 1.92 Mhz. If you want to compare these CPU on cycles then do it on BUS cycles, it's more fair
I like how you made the MD go up .1 megahertz and the SNES go down .4 megahertz.
Stef wrote:65xx architecture is just bad: it requires very fast memory to work with and their efficiency definitely sucks
It takes about twice the amount of cycles to do the same thing on the 68000 as the 65816, and we're talking about efficiency...
Stef wrote:If you really want to compare 65816 versus 68000, don't adapt your 65816 code in 68000 code
You're right. He should try to adapt the code from the 68000 to the 65816 instead.
