GBS Request
GBS Request
Super Mario Bros. DX
(Wonder why this one has been done yet when it is a major title)
(Wonder why this one has been done yet when it is a major title)
If you don't understand what's going on when someone rips a GBS, how can you be so certain someone around is currently capable of filling your requests so quickly?
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
I've gotten the rip done. I still need a bit of experience with the assembly instructions before I'll be able to start knocking out the custom coding process with no trouble. On the plus side, even if I'm working for an unresponsive audience, it's so much better to be credited for whatever I may achieve, instead of having it blindly taken, like my hard-won cheat codes for the same systems.
New: Tamagotchi(good practice, since it has a sound test, and wasn't ripped yet), Super Mario Bros. Deluxe(started at song 63, which threw me)
New: Tamagotchi(good practice, since it has a sound test, and wasn't ripped yet), Super Mario Bros. Deluxe(started at song 63, which threw me)
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
I fixed the sound authors on SMB-DX. Beating a game to get to the credits isn't a 4:00AM task.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
I have attempted to do Pokemon Yellow myself, but I was not succesful.
Here is my attempt:
http://www.megaupload.com/?d=Y3N7BBEU
Here is my attempt:
http://www.megaupload.com/?d=Y3N7BBEU
All my attempts to make a Pokemon Yellow GBS have failed. I don't have the kind of debugging stuff I can use when doing an NSF.
I have made the Last Action Hero GBS, in a fraction of the time spent on PM Yellow. I did get tired of there only being a PM Blue GBS, so I filled over it with PM Red data, which isn't precisely the same, but it's only a few isolated bytes of difference...which I can't check for accesses very easily.
Just because:
Last Action Hero:
0?1-88F-E6E:Level Select(A = Credits)
I have made the Last Action Hero GBS, in a fraction of the time spent on PM Yellow. I did get tired of there only being a PM Blue GBS, so I filled over it with PM Red data, which isn't precisely the same, but it's only a few isolated bytes of difference...which I can't check for accesses very easily.
Just because:
Last Action Hero:
0?1-88F-E6E:Level Select(A = Credits)
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
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- Posts: 98
- Joined: Tue Sep 13, 2005 7:53 am
- Contact:
If Pokemon Yellow is anything like Pokemon Crystal, then the added music tracks will be in a bank isolated from the Red/Blue music (it may have been the last bank of the ROM for Crystal), and the init data (pointers, bankswitch values) for each song will be organized in a table. Hopefully, it shouldn't require anything more than just adding another bank, using the new init table, and altering the bankswitch values to work the rip.
I may take a stab at it tomorrow.
I may take a stab at it tomorrow.