GBS Request

Discussion of programming and development for the original Game Boy and Game Boy Color.
User avatar
Bregalad
Posts: 8036
Joined: Fri Nov 12, 2004 2:49 pm
Location: Caen, France

Post by Bregalad »

That's why there is no custom memory mapping on the SNES and all games follows Nintendo standards, or used Nintendo made special chips, right ?

Also, Ninendo didn't controlled all Game Pack manufacturing on the Famicom, but they did on the NES in america and in europe, right ?
So that's why all cartridges are gray (unlike FC cartridges wich all have fun colors) and why nearly all custom chips FC games were either unreleased outside of Japan, or seriously modified (CV3), right ?
Useless, lumbering half-wits don't scare us.
User avatar
Memblers
Site Admin
Posts: 3901
Joined: Mon Sep 20, 2004 6:04 am
Location: Indianapolis
Contact:

Post by Memblers »

Bregalad wrote: Also, Ninendo didn't controlled all Game Pack manufacturing on the Famicom, but they did on the NES in america and in europe, right ?
So that's why all cartridges are gray (unlike FC cartridges wich all have fun colors) and why nearly all custom chips FC games were either unreleased outside of Japan, or seriously modified (CV3), right ?
On NES, not completely. After seeing lots of opened carts I noticed at least Acclaim and Konami used their own PCBs sometimes. And MaskROMs. The Acclaim ones didn't have solder-mask, which would make them a tiny bit cheaper to make. I would assume it follows that companies could put whatever chips they wanted on there. Maybe it was cheaper for Konami to use Nintendo's boards with MMC5 instead of their own VRC6, or something. But they always need Nintendo's cases and lockout chips.

Didn't Sunsoft or someone make NES carts using the custom mapper from their Famicom carts? Just ignoring the sound part of course.
User avatar
Bregalad
Posts: 8036
Joined: Fri Nov 12, 2004 2:49 pm
Location: Caen, France

Post by Bregalad »

All my Konami cards use regular boards, and I think the particular boards are found only in american version (I'm unusre tough).
Batman - Return of the Jocker has a special chip in it, including the american version. The first Batman game has been ported to the MMC3 with a few alterations in music to be ported in the america and europe.
Useless, lumbering half-wits don't scare us.
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

I seem to remember reading that Acclaim and Konami were allowed to make their own boards at some point due to 1. the so-called ROM shortage and 2. their support for NES even after the launch of the Sega Genesis.
JILost
Posts: 9
Joined: Tue Mar 22, 2005 1:34 pm

Post by JILost »

On the off chance that someone with GBS knowledge is paying attention to this thread and not the NSF request thread: both Link's Awakening files (regular and DX) are missing the ending/staff roll. My guess is that the song is stored in some odd place in the ROM, seperate from everything else, and that's why it hasn't been added yet. It would be much appreciated by myself and anyone else who's hear the GBS for that track to finally be added, if possible. Thank you.
ugetab
Posts: 335
Joined: Sat Oct 29, 2005 12:03 am
Contact:

Post by ugetab »

Zelda DX Ending Theme:
Track 61, 20 seconds in.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
User avatar
blargg
Posts: 3717
Joined: Mon Sep 27, 2004 8:33 am
Location: Central Texas, USA
Contact:

Post by blargg »

Heh, yep, a few GBS tracks have an unreasonable amount of silence at the beginning. Metroid II's ending theme is like this too (or maybe the next-to-last track). I have Game Music Box skip up to 20 seconds of silence at the beginning of a track before starting playback.

Maybe someone can fix the few tracks that are like this?
plinkoplus
Posts: 12
Joined: Thu Oct 20, 2005 12:54 am

Post by plinkoplus »

Hello.

Could I request the soundtrack from Bart Simpson Escape From Camp Deadly.

I appreciate it.

Thanks,
Chris
Murray
Posts: 34
Joined: Thu Mar 23, 2006 11:51 pm

Post by Murray »

UGEtab did that one, but it doesn't work right.
ugetab
Posts: 335
Joined: Sat Oct 29, 2005 12:03 am
Contact:

Post by ugetab »

I updated the Zelda DX GBS so that instead of 22 seconds of silence on the Credits track, it's only 3 seconds of silence.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
plinkoplus
Posts: 12
Joined: Thu Oct 20, 2005 12:54 am

Post by plinkoplus »

Hello folks,

Would you be able to rip the gameboy game "The Jetsons Robot Panic".

Any help is greatly appreciated.

Thanks in advance.

Chris
plinkoplus
Posts: 12
Joined: Thu Oct 20, 2005 12:54 am

Post by plinkoplus »

Hello again,

I have a second game boy gbs request.

Could you guys please rip "The Amazing Spiderman" by LJN from 1990.

Again any help is appreciated.

Thanks again in advance.

Chris
ugetab
Posts: 335
Joined: Sat Oct 29, 2005 12:03 am
Contact:

Post by ugetab »

Jetsons, Amazing Spider Man are done
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
NotTheCommonDose
Posts: 523
Joined: Thu Jun 29, 2006 7:44 pm
Location: lolz!

Post by NotTheCommonDose »

Stargate
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Stargate? I didn't know Defender 2 was ported to GBC. I thought only the first Defender got ported.
Post Reply