GBS Request

Discussion of programming and development for the original Game Boy and Game Boy Color.
NotTheCommonDose
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Post by NotTheCommonDose »

I only have it on gb and it's a space matching game kind of like klax but you watch the game in a birds eye view.
NotTheCommonDose
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Post by NotTheCommonDose »

Can this be stickied?
ugetab
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Post by ugetab »

I've recently uploaded a GBS called 'SD Gundam Gaiden - Lacroan' Heroes', and I'd like to know if the .GB functions on a real gameboy.

It fixes an issue I had to deal with on a game recently, most notably, that the game used both the VBlank and the Timer interrupts to perform musical trickery. I modified the GBS2GB program to support a GBS Player program that I redesigned, with an updated gbsplay.asm included, but not fully compatible assembler-wise. I also included an updated GBSSpec.txt, and some failed code that was my attempt to make it possible to use both the new interrupt format and an interrupt-interperter.

NEZPlug didn't like the interperter, so until that can be resolved, the code is being canned for any future uses of this added option.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
NotTheCommonDose
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Post by NotTheCommonDose »

I never heard of those games. Anyway thanks for ripping them. Is it possible for GBS2GB to make .GB files so you can use the D-PAD for toggling any or all of the sound channels off and on? A button would advance on to the next track while the B would go to the previous one as well. I don't have any Ideas for Start or Select tho.
NotTheCommonDose
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Location: lolz!

Post by NotTheCommonDose »

Two requests!
Pac-attack (the non-color edition sounds different)
Puzzle league pokemon
ugetab
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Post by ugetab »

Ripped Pac-Panic (J version of Pac-Attack) and Pokemon Puzzle Challenge
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
NotTheCommonDose
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Location: lolz!

Post by NotTheCommonDose »

Thanks! :P but I remember The color edition sounded better.
NotTheCommonDose
Posts: 523
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Location: lolz!

Post by NotTheCommonDose »

NotTheCommonDose
Posts: 523
Joined: Thu Jun 29, 2006 7:44 pm
Location: lolz!

Post by NotTheCommonDose »

Just so you know the GBC promotional demo is not .GB able with your program. I tried it in like 5 emulators and gives me a debug menu with "undefined opcode".
ugetab
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Post by ugetab »

Fixed it. Left the standard 4003 call I have in my header file. Should work now.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
robert_
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Special GBS request

Post by robert_ »

Could somebody see if they can rip Lock 'n Chase for Gameboy?
(Feel free to IM me over AIM, MSN, or Yahoo if anybody has any questions or difficulty locating the rom)
- robert_
ugetab
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Post by ugetab »

Lock 'n Chase done
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
SmartOne
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Joined: Sat Jul 12, 2008 9:13 am

Post by SmartOne »

Thanks for all the hard work creating all these music rips! However, I have one issue that bugs me to no end. Not all games that support stereo sound are ripped in stereo!
For example, Pokemon Yellow supports Mono, Earphone1, Earphone2, and Earphone3 audio modes. The rip is only Mono. Could someone please rip this game in stereo (at least Earphone1 mode, but a separate rip for each mode would be wonderful!) or tell me how to do it myself (if it's a simple fix...)

Also, I notice that in many songs in Yellow the Noise channel is sporadic and extremely messed up with all the GBS players I use. (foo_gep, NEZPlug, etc)

Pokemon Crystal has Mono and Stereo audio modes and the rip is only in Mono. This game NEEDS stereo! :o
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Zepper
Formerly Fx3
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Post by Zepper »

Perhaps it's a GBS player setting you need to adjust, rather than a stereo-rip?
ugetab
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Post by ugetab »

Seems the PM games default to MONO sound in the settings. This has the GBSs being ripped to the same settings.

It's not a terribly hard fix to implement, as long as you know the stereo address in RAM, and can work with the files.

I've done PM Yellow and Crystal, check my site. If you find any other MONO sound games with a stereo option, I can probably fix them with little effort.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/

A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
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