
Download.
Release Notes:
- Walkers can be killed when stomped on by the player.
- Entities are only processed if they are on screen (saving 60 scanlines).
- Entity tiles/palette are loaded into VRAM/CGRAM when they are moved into the Active NPC list.
- Entities are animated.
- Variable jump height, it depends on your walking/running speed.
- Hold B to experience weaker gravity (Same as Super Mario World).
I extended Jason-Em's hero sprite into a 10x22 sprite to form the player character.
For those interested, here is a graph of the CPU usage throughout a 96 second play test.

The two thin CPU bumps are when I died, the five thick CPU bumps are when the chain is being raised.
