The use of "poaching" here (by parallel with the hunting/fishing sense) implies some perception of doing so "unfairly", whatever that means.wikipedia:Poaching (disambiguation) wrote: In business, poaching refers to the practice of attracting workers from a rival company with better pay and conditions; see also Executive search
Castle Platformer - completed - would like feedback
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Re: Castle Platformer - completed - would like feedback
- Drew Sebastino
- Formerly Espozo
- Posts: 3496
- Joined: Mon Sep 15, 2014 4:35 pm
- Location: Richmond, Virginia
Re: Castle Platformer - completed - would like feedback
How can you even sue someone for that? It's just like quitting your job to go get one you think is better.
Re: Castle Platformer - completed - would like feedback
By claiming that the new hire will inevitably disclose trade secrets in the course of his employment.Espozo wrote:How can you even sue someone for [attracting a key employee from another company]?
Re: Castle Platformer - completed - would like feedback
Twitter =PEspozo wrote:You mean, you can just talk to him like that?
Stuff with VR tech (he joined Occulus before it was acquired by Facebook, just to make it clear).Espozo wrote:What does John Carmack do now?
The problem with 2D is that it's much easier to make from scratch (sometimes to the point of being outright trivial) so nobody bothers. 3D has a lot of annoying quirks to deal with (like figuring out when a mesh should be rendered, with 2D you just check against the camera boundaries but with 3D one of the axes extends to infinity), so developers prefer to use a premade engine when feasible.Espozo wrote:Just thinking though, has there ever really been a publicized 2D engine? There are plenty of 3D ones, like all the id ones that were just listed.
Re: Castle Platformer - completed - would like feedback
While that's mostly true (3D being a lot more complicated than 2D, though there's a lot more than "viewport culling" that goes into a 2D game engine, obviously), there's an abundance of 2D game engines nowadays. Probably due to the proliferation of iOS/Android gaming and the "indie" scene. GameMaker, Cocos2D/2D-X, (Apple) SpriteKit, LÖVE, Stencyl, etc, and now Unity is pushing for their 2D components heavily too.Sik wrote:The problem with 2D is that it's much easier to make from scratch (sometimes to the point of being outright trivial) so nobody bothers. 3D has a lot of annoying quirks to deal with (like figuring out when a mesh should be rendered, with 2D you just check against the camera boundaries but with 3D one of the axes extends to infinity), so developers prefer to use a premade engine when feasible.Espozo wrote:Just thinking though, has there ever really been a publicized 2D engine? There are plenty of 3D ones, like all the id ones that were just listed.