"Super Kid Icarus" - Seeking Programmer!
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Re: "Super Kid Icarus" - Seeking Programmer!
Nah, I've just been busy these past few days and haven't been able to follow back. I intend to work this project to completion. (Just got an offer via PM and I'm working that out now)
Ideally, the engine wouldn't be literally be built from the NES version, it would just be based on it in terms of design.
@93143, Espozo
Ah, good suggestions. I just used dithering since that's just how I knew to do it, but if there are ways on the programming side of things that achieve what I want more efficiently, I'd be willing work with them.
Ideally, the engine wouldn't be literally be built from the NES version, it would just be based on it in terms of design.
@93143, Espozo
Ah, good suggestions. I just used dithering since that's just how I knew to do it, but if there are ways on the programming side of things that achieve what I want more efficiently, I'd be willing work with them.
Re: "Super Kid Icarus" - Seeking Programmer!
- Download Lunar Magic (smw rom editor)
- Now make your game with that program by replacing mario and such.
- Pretend that you actually had a programmer who did it.
- Now make your game with that program by replacing mario and such.
- Pretend that you actually had a programmer who did it.
- Drew Sebastino
- Formerly Espozo
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- Joined: Mon Sep 15, 2014 4:35 pm
- Location: Richmond, Virginia
Re: "Super Kid Icarus" - Seeking Programmer!
That's lame...
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psycopathicteen
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- Joined: Wed May 19, 2010 6:12 pm
Re: "Super Kid Icarus" - Seeking Programmer!
Dang it! I wanted to make a multijointed Madusa!
I really should make a tutorial for how to use my animation engine, without getting into details of how it works. Would superfamicom.org be okay for this purpose?
I really should make a tutorial for how to use my animation engine, without getting into details of how it works. Would superfamicom.org be okay for this purpose?
- Drew Sebastino
- Formerly Espozo
- Posts: 3496
- Joined: Mon Sep 15, 2014 4:35 pm
- Location: Richmond, Virginia
Re: "Super Kid Icarus" - Seeking Programmer!
Why not! By the way, do you treat the limbs of multijointed bosses as separate objects, or what?
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psycopathicteen
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Re: "Super Kid Icarus" - Seeking Programmer!
They're seperate objects.
- Drew Sebastino
- Formerly Espozo
- Posts: 3496
- Joined: Mon Sep 15, 2014 4:35 pm
- Location: Richmond, Virginia
Re: "Super Kid Icarus" - Seeking Programmer!
How do you keep track of them? Are there registers in the main object that say what other objects it is using?
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psycopathicteen
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Re: "Super Kid Icarus" - Seeking Programmer!
Yes, and each object has a link back to the main object, and the object it's connected to.
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psycopathicteen
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- Joined: Wed May 19, 2010 6:12 pm
Re: "Super Kid Icarus" - Seeking Programmer!
SMW hacking is for noobs who like to:Erockbrox wrote:- Download Lunar Magic (smw rom editor)
- Now make your game with that program by replacing mario and such.
- Pretend that you actually had a programmer who did it.
-use no original gameplay ideas
-be limited to 16x32 sprites
-not have a clue how the game actually works
- Drew Sebastino
- Formerly Espozo
- Posts: 3496
- Joined: Mon Sep 15, 2014 4:35 pm
- Location: Richmond, Virginia
Re: "Super Kid Icarus" - Seeking Programmer!
Really? I know there are plenty of objects in that game that are bigger than 16x32, like Charging Chuck or Banzai Bill.psycopathicteen wrote:-be limited to 16x32 sprites
Pretty much...psycopathicteen wrote:-use no original gameplay ideas
-not have a clue how the game actually works
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psycopathicteen
- Posts: 3001
- Joined: Wed May 19, 2010 6:12 pm
Re: "Super Kid Icarus" - Seeking Programmer!
The SMW hacking community are totally afraid of making large custom sprites with complex animation.
- Drew Sebastino
- Formerly Espozo
- Posts: 3496
- Joined: Mon Sep 15, 2014 4:35 pm
- Location: Richmond, Virginia
Re: "Super Kid Icarus" - Seeking Programmer!
They're totally afraid of doing anything ambitious. 
Re: "Super Kid Icarus" - Seeking Programmer!
In their defense, I would say that hacking SMW or any game for that matter probably becomes exponentially more of a pain in the ass the more changes you try to make to it. It probably doesn't take long before writing a whole new game would be less work than hacking SMW into your game. So I would wager it's not so much that they're "afraid" to try to hack it so extensively, it just doesn't make sense to try. As soon as they start wanting to make something so drastically different, that's probably just the point where they'd transition out of the SMW Hacking community and show up somewhere like here.
(... and I guess the reason I'm saying it is, is that how you'd want to welcome those potential new recruits?)
(... and I guess the reason I'm saying it is, is that how you'd want to welcome those potential new recruits?)
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psycopathicteen
- Posts: 3001
- Joined: Wed May 19, 2010 6:12 pm
Re: "Super Kid Icarus" - Seeking Programmer!
Most people who leave smwcentral hold a grudge on the website anyway.