"Super Kid Icarus" - Seeking Programmer!

Discussion of hardware and software development for Super NES and Super Famicom.

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psycopathicteen
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Re: "Super Kid Icarus" - Seeking Programmer!

Post by psycopathicteen »

You know what I find confusing? The fact that Lunar Magic exists implies that SMW must be well documented, but WHERE THE HELL IS THE DOCUMENTATION??? Is there some exclusive documentation that only moderators and senior members are allowed to look at?
tepples
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Re: "Super Kid Icarus" - Seeking Programmer!

Post by tepples »

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Drew Sebastino
Formerly Espozo
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Re: "Super Kid Icarus" - Seeking Programmer!

Post by Drew Sebastino »

I really don't see the appeal in modifying SMW. From what I've heard and seen, the engine isn't the most flexible or efficient. If there was more documentation (or any, really,) on DKC, then that's what I'd go to.

(I actually just looked at the SMW documentation and... It looks like it would be easier just to make your own game from scratch, unless SMW has been disassembled and I don't know it.)
strat
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Re: "Super Kid Icarus" - Seeking Programmer!

Post by strat »

psycopathicteen
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Re: "Super Kid Icarus" - Seeking Programmer!

Post by psycopathicteen »

http://www.smwcentral.net/?p=viewthread&t=76686

It makes me feel sad that they could use a guy like me who can fix that problem, but they always throw a fit whenever someone mentions anything about optimizations.
tepples
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Re: "Super Kid Icarus" - Seeking Programmer!

Post by tepples »

Are they ever going to unlock that? And what's the copyright license on its text (apart from fair use quotations from the SMW disassembly)? The answer to the latter question affects the viability of a fork.
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