ceriux wrote:quick try at the 32x48 sprite.
That looks good! You shouldn't have to worry about having the characters limbs extending past 32 pixels when punching or kicking because it will only last for a split second and it is often unlikely that both character's limbs will be on the same level. Even if you are having the game be 4 player, you might actually be able to get by with characters that size because if it's like SSB, then many times, characters aren't at the same height because they are on different platforms. Now that I think about it, even without the sprite limit, you probably wouldn't want the characters much if not any bigger because the whole stage has to fit on the screen because there obviously cannot be any zooming.
tokumaru wrote:I just draw everything in MS Paint
I use gimp. It works just fine to me, and you can zoom in really close and set up grids to help you.
Here's how 4 of your characters would fit onscreen:

- 32x48.png (2.82 KiB) Viewed 2505 times
That might actually be too big! This is about how 24x40 sized characters would look, but they'd obviously be a little smaller because of how they wouldn't fill up the entire space. One downside is that the characters would no longer perfectly use 8x16 sized sprites, but you could always use them and leave about 8 pixels of blank space on top. Otherwise, you'd use 8x8 sized sprites and each character would be 15 sprites x 5 = 60, so you'd have about 0 room for anything else. With 8x16 sized sprites, you'd have 9 sprites x 4 = 36, but you'd have 3 blank tiles over the top of the character. Off course, not all characters would be the same size, so you could have a really tall guy be 24x48 or you could have a wider person be 32x40.
Anyway, this is about how it would look:

- 24x40.png (767 Bytes) Viewed 2505 times