looking to be apart of a platform fighter ssb clone (artist)

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ceriux
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Re: looking to be apart of a platform fighter ssb clone (art

Post by ceriux »

i just think it would be more interesting to see what we can accomplish within the original nes within its limitations. then maybe make an (our platform fighter 2) on snes. the goal should be that it has platforming elements , decent visuals , and fun gameplay. imo it doesnt have to follow ssb to a T just take inspiration from it.
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tokumaru
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Re: looking to be apart of a platform fighter ssb clone (art

Post by tokumaru »

Espozo wrote:I can't help but think that this project is better suited for the SNES.
Of course it's better suited for the SNES, but trying to make a console do what it wasn't supposed to is half the fun! =)
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ceriux
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Re: looking to be apart of a platform fighter ssb clone (art

Post by ceriux »

btw we might want to take a look at joust. the gameplay isnt what im looking for but the level design really reminds me of ssb.

http://gamesdbase.com/Media/SYSTEM/Acor ... rnsoft.jpg
tepples
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Re: looking to be apart of a platform fighter ssb clone (art

Post by tepples »

Nintendo's clone of Joust is called Balloon Fight, and Villager from Super Smash Bros. For is a blend of the player characters from Animal Crossing and Balloon Fight.
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ceriux
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Re: looking to be apart of a platform fighter ssb clone (art

Post by ceriux »

im just saying it has 4+ moving things on screen at once,the bird + the player is red,blue,orange, and white (four colors).three colors red,green,brown.
and it has multiple changing platforms (dynamic levels?), i just think looking at it as what has worked so far might be a little helpful.

a better screenshot. im pretty sure the last screenshot i used wasnt from the nes version.

http://i.ytimg.com/vi/UZF4kIGnFEM/maxresdefault.jpg


nvm apparently that one wasnt either, this one is though:

http://i.ytimg.com/vi/QY1U-hKrXYM/maxresdefault.jpg
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Myask
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Re: looking to be apart of a platform fighter ssb clone (art

Post by Myask »

tokumaru wrote:leaving nothing free for effects, items and such. Any suggestions on how to handle that?

Effects are easier, since they are too quick and abstract to draw attention if they're slightly miscolored, but items have to be easily discernible.
Well, Megaman was perfectly fine with recoloring E-tanks and 1ups. It would be reasonable. Effects could be color-coded to the character who generated them.

Or could have forced team-style coloring so that the palettes are standard across characters (so you have a red, a blue, a green, and a ...). It's not like SSB didn't allow character palette selection normally.
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ceriux
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Re: looking to be apart of a platform fighter ssb clone (art

Post by ceriux »

ehhh another sprite 24x32 as suggested.

i like him, but hes a bit bland.
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Drew Sebastino
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Re: looking to be apart of a platform fighter ssb clone (art

Post by Drew Sebastino »

Size wise, it looks perfect. However, I can't help but think that the man was originally sitting down operating a machine gun turret or something that was facing directly at the screen, and then decided to turn his head left and twist his right leg. I do have to say though, it does look good for a windup for a punch. One thing I would try to do is if this is meant to be an idle animation, make his waist turned more at what he's looking at and also his arms in that we should be able to see the outside of his right arm. Also, are his pants supposed to be baggy, or are they mostly tight? I am getting the impression that his right pant leg is bigger. Finally, are you using the NES's color palette, because I do not remember there being two browns so close together. Sorry if I sound kind of harsh. :oops: I really like the detail in the face, especially considering at the low resolution it's at.
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ceriux
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Re: looking to be apart of a platform fighter ssb clone (art

Post by ceriux »

i honestly do not have the nes palette , do you have it available for photoshop? also ill see what i can do with your suggestions.

as i was looking for ideas, i took reference from the character in challenge of the dragon (i think?)

Image
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Drew Sebastino
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Re: looking to be apart of a platform fighter ssb clone (art

Post by Drew Sebastino »

ceriux wrote:i honestly do not have the nes palette , do you have it available for photoshop?
Well, I have a picture: (I use gimp)
NES Palette.png
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ceriux
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Re: looking to be apart of a platform fighter ssb clone (art

Post by ceriux »

changed him into a boxer i was thinking "brawler" when i was making the first. heres the updated one.

this is the nes palette i used... if its the correct one.

Image
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Drew Sebastino
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Re: looking to be apart of a platform fighter ssb clone (art

Post by Drew Sebastino »

Much better! :) By the way, the gray gradient at the bottom of the picture doesn't exist in the NES's palette. The NES doesn't necessarily have a standard palette, as I think I've heard that the colors are not RGB values but rather NTSC signals or something, so it changes from TV to TV. Off course, this doesn't mean you could choose purple, expecting it to look green on another TV, but you get the point. There's a little leeway. (The palette you choose appears to be accurate enough.)
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ceriux
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Re: looking to be apart of a platform fighter ssb clone (art

Post by ceriux »

ehhh this is what we would have with current sprite dimensions i think, correct me if im wrong.


perhaps we should try sprites that are half the size of 24x32?
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ceriux
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Re: looking to be apart of a platform fighter ssb clone (art

Post by ceriux »

sorry to bump topic but no thoughts?
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Drew Sebastino
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Re: looking to be apart of a platform fighter ssb clone (art

Post by Drew Sebastino »

It's not bumping if the post you made was less than one day latter. :wink: I think you mean to say double posting, but I really don't think people here care too bad if you do either one. Some people on other forums act like Nazis about it for some reason.

Anyway, you could try something like making the sprite dimensions the same, but making the characters in it smaller. Some characters might be able to be 16x24. Look at the Battlefield picture and see how many pixels wide and tall the characters are. Mario fits in a 16x24 sized box, while I think I remember Ike fitting in a 24x32 sized one, but he didn't occupy the whole space. The reason the dimensions need to be in multiples of 8 is because of how sprites are 8x8, but the actual character inside can be 20x28 if you wanted it to be.
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