Cool, happy to see you got it working :D
> I was talking about the SDTV ones
I was going to mention it, but I kind of assumed his target audience were people with PC monitors or HDTVs, given the character portrait is at the very bottom-left edge and would be heavily clipped by overscan if he were concerned with SDTV users.
I don't think it's objectionable to write an SNES game with modern displays in mind. The real SNES can display just fine on them, so you aren't even cheating the SNES itself. Might as well use a nice font. Just be sure to let people know not to run it on their classic CRT setups.
Help wanted with 8×8 VWF algorithm
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- For making cartridges of your Super NES games, see Reproduction.
Re: Help wanted with 8×8 VWF algorithm
In 256x224 mode, there's not nearly as much clipping as there is on an NES.
Re: Help wanted with 8×8 VWF algorithm
Not everywhere. In Argentina we just jumped from composite straight to HDMI, for example. If somebody has a CRT you simply can't assume anything higher than composite (even if TVs that support better do exist).tepples wrote:Plenty of SDTVs take an S-Video signal. I may take a photo of S-Video displayed on an SDTV tonight.
Re: Help wanted with 8×8 VWF algorithm
As an SDTV user myself, I hope to combine the best of both worlds in the end. It should be obvious that important information will never appear in screen areas prone to being clipped.
As for the font itself, please keep in mind that there is still no graphics artist involved in the project. So basically, everything you see (yes, including the fonts) is placeholder artwork. If the dialog font appears too "thin" to you, you're out of luck though -- hi-res mode is a feature of my text engine, not a bug.
Concerning low-quality/obsolete SNES-TV hookups: There won't be any concessions made to the graphical design. Sorry, but c'est la vie. Buy yourself a newer TV set and an RGB-to-whatever converter, or use higan.
N.B. Any further project-related questions are best posted in this thread. Thanks!
As for the font itself, please keep in mind that there is still no graphics artist involved in the project. So basically, everything you see (yes, including the fonts) is placeholder artwork. If the dialog font appears too "thin" to you, you're out of luck though -- hi-res mode is a feature of my text engine, not a bug.
Concerning low-quality/obsolete SNES-TV hookups: There won't be any concessions made to the graphical design. Sorry, but c'est la vie. Buy yourself a newer TV set and an RGB-to-whatever converter, or use higan.
N.B. Any further project-related questions are best posted in this thread. Thanks!
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)