Espozo wrote:I think I heard that C likes to use a lot of registers at once, which is why it does so much better with the 68000 than the 65816.
How the C methods work would depend entirely on the style of the person that wrote them. Genesis C code would no doubt try to make use of all the registers in the name of efficiency, just as you might expect SNES ones to abuse direct page and DMA. They'll never be as fast as raw assembly in either case due to the overhead of generalizing every function to work in every situation, but it should work as well on either platform...
The small palette is a giant turn off to me. I like the SNES from a hardware perspective more overall.
Less colours makes no difference to me, considering what utter trash I am at art. I've seen NES-level graphics that look beautiful, though. It's got much more to do with style than hardware, in my opinion.
True story though, my decision to go with SNES was almost solely due to the controller design. Three buttons is not enough, sorry Sega. And if I still don't own one of their six-button controllers after like 22 years, how could I possibly expect my future players to?