Depends on your definition of "for SNESDev". I've tried to share my methods and any tools I come up with along the way, and I very much enjoy helping others with whatever problems they may have. The game I'm developing is explicitly for me, though. I may try to sell it, I may post it up for free, I have no idea yet... But I'm reserving all rights and being very paranoid about the source code and detailed plans (and the tiny few graphical assets I've actually put work into) right now, because I'm a very paranoid person by nature.Espozo wrote:Khaz (I think?)
I might post up a demo ROM at some point in the nearish future, once I have the game engine complete and after I've taken the requisite copyright precautions just in case.
If/when the game is done and "published" in whatever way is appropriate I'll probably release the full source code too. Mostly because my collision calculation routine could easily be used to FINALLY make a proper Sonic port on SNES. Just don't hold your breath, that's a long way off...
I'd gladly post up a relevant piece of code just to show what it looks like, but I dunno about my vBlank routine, it's a mess at the moment.