AlienX wrote:Well, sequels have to try out new things, otherwise it'll get stale.
Sure, but the movie is titles "A Nightmare on
Elm Street", so it should keep that suburban feel. They went back to it in part 4, but unfortunately, the overall atmosphere has become too comedic by then.
AlienX wrote:Well, you're kinda focusing too much on action. While this is what the NES is really good at, it can do adventure games, involving exploration and puzzle-solving just fine.
It's just that you cannot really do this when you intend to create a game modeled specifically after the original movie. You could maybe do this with an original storyline based on the game. But not when you try to replay the first movie.
Furthermore, I explicitly want to do this as if it was created after the movie came out. Such a complex game doesn't fit into 1984/1985.
AlienX wrote:But, if you really want to make an arcade-style game, I am getting some vague ideas about a top-down perspective, with Freddy chasing you throughout the house, boiler room and other locations, while you have to navigate through them, avoiding obstacles, maybe solving simple puzzles or getting some items, something like that.
Yeah, top down was my preferred perspective as well since you can't really make it a platformer without it looking stupid. Or maybe changing perspectives: In the boiler room, it's classical top down. And in the house, it could be like in "Little Computer People".
Puzzle solving won't really work in a four level arcade looping highscore game.
Also, I must be careful to avoid that the game feels like "Pac-Man".
AlienX wrote:The movie's climax is perfect for a video game, because Nancy first gets Freddy into the real world and then has him chasing her throughout the house, setting off traps, that she made for him. The earlier scenes, though... Hmmm...
I thought about the following levels:
Level 1: The boiler room
When she falls asleep in school. Unfortunately, she wasn't in danger yet when walking though the school hall, only when the school has tranformed into the boiler room. This would have made for a nice setting.
Here, she has to reach the pipe to burn her arm to wake up.
Level 2: Elm Street
When she visits Rod cell, then is chased through the street, then through the house with the final battle in her bedroom until the alarm clock rings.
Level 3:
Boiler room again. This time she has to find Freddy and grab him in time to get back to the real world. The last scene could play in front of the house.
Level 4: House, including cellar
In the real world where Freddy first has to run into the traps, she has to smash the glass to call out to her father, then she has to set Freddy on fire.
But the really last finale where she turns her back on him, so he can't hurt her anymore and dissolves into light: I have no idea how to transform that into a video game.