1024kbit save?

Discussion of hardware and software development for Super NES and Super Famicom.

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Tormenter
Posts: 306
Joined: Sat Jun 03, 2006 9:17 pm

1024kbit save?

Post by Tormenter »

Trying to make me a cart, but I can't find a suitable donor that has 1024kbit save on it. I have seen reproduction sites have these that require 1024k, but I can't seem to figure it out. Any ideas?? Thank you.
Markfrizb
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Location: East Texas

Re: 1024kbit save?

Post by Markfrizb »

Tormenter wrote:Trying to make me a cart, but I can't find a suitable donor that has 1024kbit save on it. I have seen reproduction sites have these that require 1024k, but I can't seem to figure it out. Any ideas?? Thank you.
WHY? I don't know of any snes carts that use 1k sram.

Edit: yeah, I meant 1mbit, not 1k. Still, of the standard snes carts, 256k is largest SRAM and 512k is biggest I've seen on special chip carts (except 2 SA1 jap games which are 1mbit).
Last edited by Markfrizb on Sun Feb 14, 2016 9:30 pm, edited 1 time in total.
tepples
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Re: 1024kbit save?

Post by tepples »

"1024k" might mean 1 Mbit. I'm guessing Dezaemon 2.
Tormenter
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Re: 1024kbit save?

Post by Tormenter »

tepples wrote:"1024k" might mean 1 Mbit. I'm guessing Dezaemon 2.

As well as a Yoshi Mario hack and another Mario hack, and I think it was one of the RPG creators game, all state 1024kbits. I know they can be done because some of the reproducers out there have them up, would just prefer to create for myself.
Tormenter
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Re: 1024kbit save?

Post by Tormenter »

Any ideas? Thanks
Tormenter
Posts: 306
Joined: Sat Jun 03, 2006 9:17 pm

Re: 1024kbit save?

Post by Tormenter »

=(
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Memblers
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Re: 1024kbit save?

Post by Memblers »

The only way is to add your own 128Kx8 SRAM chip. It will have 32 pins, which will be more pins than any chip smaller than that. As to what memory addresses it's mapped into, I have no idea.
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