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1024kbit save?

Posted: Thu Feb 11, 2016 1:21 am
by Tormenter
Trying to make me a cart, but I can't find a suitable donor that has 1024kbit save on it. I have seen reproduction sites have these that require 1024k, but I can't seem to figure it out. Any ideas?? Thank you.

Re: 1024kbit save?

Posted: Sun Feb 14, 2016 12:45 am
by Markfrizb
Tormenter wrote:Trying to make me a cart, but I can't find a suitable donor that has 1024kbit save on it. I have seen reproduction sites have these that require 1024k, but I can't seem to figure it out. Any ideas?? Thank you.
WHY? I don't know of any snes carts that use 1k sram.

Edit: yeah, I meant 1mbit, not 1k. Still, of the standard snes carts, 256k is largest SRAM and 512k is biggest I've seen on special chip carts (except 2 SA1 jap games which are 1mbit).

Re: 1024kbit save?

Posted: Sun Feb 14, 2016 10:30 am
by tepples
"1024k" might mean 1 Mbit. I'm guessing Dezaemon 2.

Re: 1024kbit save?

Posted: Mon Feb 15, 2016 2:21 am
by Tormenter
tepples wrote:"1024k" might mean 1 Mbit. I'm guessing Dezaemon 2.

As well as a Yoshi Mario hack and another Mario hack, and I think it was one of the RPG creators game, all state 1024kbits. I know they can be done because some of the reproducers out there have them up, would just prefer to create for myself.

Re: 1024kbit save?

Posted: Fri Feb 19, 2016 2:06 am
by Tormenter
Any ideas? Thanks

Re: 1024kbit save?

Posted: Wed Feb 24, 2016 1:33 am
by Tormenter
=(

Re: 1024kbit save?

Posted: Wed Feb 24, 2016 8:34 pm
by Memblers
The only way is to add your own 128Kx8 SRAM chip. It will have 32 pins, which will be more pins than any chip smaller than that. As to what memory addresses it's mapped into, I have no idea.