93143 wrote:Naw, I was thinking I'd back off a little on the unphysical exploit-type maneuvers. The part that makes you go fast is your engines, and the physics model would reflect this. Drifters would work like in the GBA games, where you can pre-steer by compensating with the opposite drifter, but everything would be carefully tuned and tested to make sure there's no way to move any faster than by just driving in a straight damn line.
Yeah, I think F-Zero GX has become more about executing all these maneuvers without crashing than just driving, if that even makes sense. They're practically required for story mode though. The funny thing though, is that I started to do them all during the Grand Prix races, and even on Master, there was virtually no competition, as I'd finish a whole 30 seconds above anyone else on some courses. That's why it's more fun to play on max speed.
Anyway though, yeah, I have no clue how all those sort of "bugs" exist. I've heard that some of the staff ghosts use them though, like shift boosting in Lateral Shift, which would explain how they go so fast even in some of the worse vehicles.
93143 wrote:there are only five or six free and every machine on the screen has to fit into those.
Yeah, I've always thought that even the SNES's color count was sorry. It's in a weird spot where it's big enough to where you don't want to have everything share palettes like a Genesis game, but not big enough to where you can safely have everything have its own palette. I still really want to try mid-screen palette swaps for sprites. Really, the number of typical sized sprites per line is about equal to 8 anyway. The biggest problem with this is actually programming it.
93143 wrote:ROM limits, you see. I came up with a cool idea, and it eats ROM for breakfast... I may have to trash it...
I don't understand why people let ROM restrict them in this day and age, even after hearing people's reasons for it. They talk about trying to make the games authentic, but frankly, I find looking at the "true power" of the system is more interesting. I'm assuming you're not using mode 25?
93143 wrote:This would be a prequel of sorts to F-Zero X, set before the big accident; accordingly the speeds would be roughly X level at best, Blood Falcon definitely wouldn't be in it, and the driver of the Red Gazelle would be Clinton Gazelle (yes. And if you're curious, also yes)...
Looks like someone knows their F-Zero.
I just thought of something... Are you no longer working on your other game?