For example, if someone puts in the Konami Code and gets 30 lives and beats the game, that shouldn't warrant an achievement celebrating the player's steadfast will to beat the game with just the initial 5 lives.rainwarrior wrote:Perhaps I should rephrase: what is an "achievement" in an NES game, and what makes it "valid", and why would you want to address the validity with an anti-cheat mechanism? The key part that I'm very curious about is the NES context, specifically. Do you just mean you want to prevent people from cheating at your game?
Maybe an achievement on a NES game could be a small pop-up that says "You Got an Achievement" and then they can be viewed on the Start screen. It's entirely a luxury item and it's there mainly as an afterthought. If you look up "NES Achievements", there are leaderboards and achievement lists made for NES games already. Putting them in-game would cut out the middleman.