calima wrote:I'd say this would be around 6 hours, plus maybe 1-2 hours for tuning. My rate is 40$ per hour.
That's assuming the music/sfx is already in FamiTracker and famitone compatible, and the art is made in a NES-compatible way. It would need in writing the difference of game A and B, and what buttons should react, just in case the video was interpreted differently.
For such a small game, I don't think a team is necessary, but I don't mind working in a team. You could also release the source publicly if you wanted.
edit: The obvious split would be the music/sfx, if they're not in famitracker yet. I'm not good at that, so it would be better to hire someone who is.
Art I can convert if it's not suitable as-is, but that would take some time.
For a minimal game with a completed prototype, and (potentially) all the art assets? 6 hours is being generous, honestly. I agree that the sound/music could severely slow things down, though.
From my own NES experience, I wrote a Bubble Bobble clone for CollectorVision back in September, during a marathon coding session, in only 5 hours. Start to finish.
I showed the game to John Romero, as well. He was impressed with the quality, given the time frame. (Something about 48-hour Game Jams, and lack of efficiency was mentioned.)
...Not sure if that game is going to be published.