Game ideas

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tokumaru
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Re: Game ideas

Post by tokumaru »

Alp wrote:Like every triple A title for the last 10 years? :P
But in 2D!
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Dwedit
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Re: Game ideas

Post by Dwedit »

Alp wrote:Like every triple A title for the last 10 years? :P
Oh Snap!
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Sogona
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Re: Game ideas

Post by Sogona »

tokumaru wrote:
Alp wrote:Like every triple A title for the last 10 years? :P
But in 2D!
And with absolutely no budget whatsoever.
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Drew Sebastino
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Re: Game ideas

Post by Drew Sebastino »

I had recently thought of a 3D shooter game where instead of taking damage, the goal of the game is to knock players off the stage in that every weapon will have a sizeable knockback, possibly even like an explosion to where if you hit the ground near the front of them, they will fly up at an angle. Damage probably wouldn't be accumulative like in Super Smash Bros, but you'd instead have to just hit people off the edge. The maps would have to be designed accordingly, incorporating holes and few corners to cower in so you won't be jammed there. You could do tricks with certain weapons, like if you wanted to jump really high, you could rocket jump but with no health loss. Additionally, if you hit a wall near you, you could slide sideways very quickly. Offcourse, I don't know how well this would work in theory and there's no way it'll ever be made, it's just something neat I came up with combining the "uniqueness" of something like Splatoon while incorporating more old-school fast paced fps action, having things like rocket jumping and having the stages be more arena like.
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dougeff
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Re: Game ideas

Post by dougeff »

3D shooter game
You're talking SNES, right? 3d on NES is not going to look too good.
nesdoug.com -- blog/tutorial on programming for the NES
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Re: Game ideas

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Available now: My game "City Trouble".
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Sogona
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Re: Game ideas

Post by Sogona »

I can't even begin to fathom how to build a ray-casting engine. How involved is it? I'm gonna go out on a short limb and guess that a lot of heavy trig is involved, but what else?
calima
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Re: Game ideas

Post by calima »

I suck at ideas. I did have one, spurred by the compo topic.

Horror adventure game, somewhat in Maniac Mansion style. You wake up alone, in an abandoned space ship, and piece together clues while trying not to get killed. (shoot the limbs!!11)

Didn't quite decide yet if it was going to be a creepy walking simulator with no enemies, or Dead Space 2d. Maybe I need better ideas.
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Re: Game ideas

Post by dougeff »

I guess we have different ideas of what is a 'decent' 3d game. I would describe them as slow and blocky.
nesdoug.com -- blog/tutorial on programming for the NES
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Drew Sebastino
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Re: Game ideas

Post by Drew Sebastino »

dougeff wrote:You're talking SNES, right? 3d on NES is not going to look too good.
I wasn't aware this had to be on the NES. I was thinking of hardware with actual 3D acceleration. I actually don't have any ideas for the SNES or for the M92 if I ever get there.
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tokumaru
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Re: Game ideas

Post by tokumaru »

Sogona wrote:I can't even begin to fathom how to build a ray-casting engine. How involved is it? I'm gonna go out on a short limb and guess that a lot of heavy trig is involved, but what else?
The basic idea is to cast rays (one ray per screen column) from the player in a 2D map until they hit walls, and divide a constant by the length of the ray to find the height of the wall.
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Re: Game ideas

Post by Sik »

dougeff wrote:3d on NES is not going to look too good.
https://www.youtube.com/watch?v=zoBIOi00sEI

But yeah, completely different thing there. I suppose you could do something like Battlezone or X though.
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tokumaru
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Re: Game ideas

Post by tokumaru »

dougeff wrote:I guess we have different ideas of what is a 'decent' 3d game. I would describe them as slow and blocky.
Because Wolfenstein 3D and the 3D sections from Jurassic Park on the SNES were incredibly smooth, right? I'll give you blocky (although I believe the NES can do a little better then what has been done so far), but speed in 3D environments certainly isn't something the SNES can brag about either.
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Drew Sebastino
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Re: Game ideas

Post by Drew Sebastino »

Is no one else even thinking about how limited the types of engines used in Wolfenstein 3D or the 3D segments in Jurassic Park are? It's not just a matter of graphical quality, from like the PS3 to PS4, but a matter of gameplay, and a lot of 3D games on the SNES or other 2D systems from the time just aren't possible. (Even vector graphics would probably prove to be too slow.)
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Re: Game ideas

Post by Dwedit »

Someone made a homebrew ROM that was an animation using the CHR-ROM of Super Mario Bros 1, showing several long minutes of glitched graphics among other things.
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