Sounds cool, I'm especially interested in the Zelda clone with sci-fi twistdougeff wrote: My current ideas...
-Mario Paint music game for NES
-Zelda clone with sci-fi twist
-3d world runner style game (run forward, jump over holes, avoid obstacles)
-a maniac mansion style game that is essentially one big puzzle, find objects and use them in the correct room, dialog with characters, readable clues, etc.
Sounds very cool, I'd be especially interested in point and click adventure, and maybe FMV sequences.1- 360° physics speed platformer: [...]
2- First-person shooter (raycaster): [...]
3- Point and click adventure: [...]
4- FMV sequences: [...]
As for my ideas, are anyonee even interested? It seems this thread has derailed so much already, and we're only at page #2. Oh well I'll give my ideas anyway, and if everyone ignores them that doesn't really matter, since I myself sort of ignore them, considering how few time I dedicate to NES development anymore.
1. The game I have been working on for 10 years, basically a Zelda clone but that is very different from Zelda. It's intended to be more arcade-like, but plays like Zelda.
2. A beat-em-up game based on the same game engine. Collaborative 2 players, and you should go out and beat up large gangs of Yakuzas just alone or with a team of 2 (very realistic, obviously). One male and female hero character. When in single player mode, he can choose which one he plays and the other becomes a NPC that appears only in cutscenes, so this makes 3 alternative storylines for the game : Girl only, guy only or 2 player mode with both playable.
3. Tactical RPGs. I have many ideas for them but I am not sure if I'm ever going to implement any of them. I would do them both in traditional top-down view, Fire Emblem style, or in isometric pseudo-3D view, Tactics Ogre style.
4. Investigation game. No action, only murders to solve, inspired by Ace Attorney series, but without the trials. The problem of those games is low replay values, once you know the murderer, why even play the game ever again? Yet I still love the concept.
5. Metroidvania games. Basically platformers, and you have to find items in order to go further in your quest in order to be able to do more moves.
6. Basically the very traditional RPG, but with less level grinding and probably more storyline than those that were actually released when the NES was a thing
The probability that I'll ever release all 7 of those ideas (because 3. is actually 2 ideas combined) is very low, though