Fast-paced beat-em-ups would be the ones that look more like sidescrollers, where opponents need to be attacked only once and where you can pass them. But those "Double Dragon"/"Final Fight"-like games: I guess they're slow by design.Bregalad wrote:Note taken ! I do not know how exactly to make it "faster" but I'll try. Perhaps having enemies with less health, but then I'm afraid the game would be too easy.
"Prisoners of War", "Batman Returns", "Turtles" and "Lethal Weapon" are some that I remember.Bregalad wrote:Outisde of Double Dragon series, and Battletoads but which is only partially a Beat-em-up, I didn't know there was so many.
Your arcade-like RPG reminds me a bit of the Japan-only game "Grand Master".
What outfit would she wear?Bregalad wrote:She will be very attactive, obviously.
About having so many ideas and spending 10 years on one game: I would suggest to find one game and go through with it.
For example, while I have a bunch of ideas, they only exist as some general ideas in my head and a few posts here. But I haven't done any actual plans.
In the moment, I'm doing my first game and I won't write a single line of code for any other game until the first one is completely finished and put on cartridges.