psycopathicteen wrote:A. BECAUSE THE SNES IS SLOW
B. BECAUSE I INTENTIONALLY PROGRAMMED IT TO BE SLOW
C. GOTO A
C. Because finding and hiring somebody who knew how to make a 65816 not be slow was too expensive within the time and money that the publisher allotted.
The 68000 had a pool of Amiga, Atari ST, and arcade programmers to draw from. The 65816 had only the Apple IIGS, and that platform wasn't quite as conducive to training programmers in action game logic optimization because of its dumb, unscrollable, single frame buffer. The fastest you could scroll on a GS was about 10 to 15 fps using the
obscure "PEA field" technique that overlays the stack on the hardware frame buffer, and the back buffer is stored backwards as a block of self-modifying code.
93143 wrote:Based on given edit reasons, this person seems to believe [...] that the bit depth of the DSP was why it "blew out" competing sound chips.
Compare the clarity of "Nintendo!" in
Tetris Attack to "Say-Gah" in the
Sonic games to see what a difference bit depth makes. Or compare the clarity of any Super NES game to its GBA port, which is usually a pile of hiss and aliasing because of its 8-bit DAC usually filled by software mixing at 18 kHz.
The thing is, the bus width comes with the CPU. You can't criticize it in isolation; the proper place for complaints about the bus width is a technical discussion of the relative merits of different CPUs.
So you then have to disprove "65816 sux; 68000 roolz".
If you do decide to make major changes to the Super NES page at TV Tropes, could you consider doing the same for
the corresponding page on All The Tropes? You can't copy text back and forth because of copyright issues, as the two wikis use incompatible copyright licenses, but you can put your own original words on both pages. All The Tropes is a fork that still uses the same free content license as Wikipedia, from a backup of TV Tropes from before July 2012 when TV Tropes changed to a less fork-friendly license (which change
allegedly infringes its pre-July 2012 contributors' copyrights).