How were 3-d roads in racing games rendered?

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Vectrex2809
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Location: Tokyo, Japan

How were 3-d roads in racing games rendered?

Post by Vectrex2809 »

If you've seen any of my Brony Blaster videos then you might know I like to mess with $2006-$2005-$2005-$2006 tricks.
So I tried doing a simple road like in many NES racing games (I was trying to keep it rather simple, nothing like Rad Racer, more like Mafat Conspiracy's road segments) with similar tricks, but I can't figure out how a 3-d looking road is being rendered.
The closest thing I've got scrolls way too fast and is glitchy as **** :P
Does anyone have an idea on how those were done?
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rainwarrior
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Re: How were 3-d roads in racing games rendered?

Post by rainwarrior »

Here's my explanation of how Rad Racer does it: viewtopic.php?f=2&t=8588
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