Re: NESDev Compo THEME poll
Posted: Tue May 03, 2016 6:15 pm
Ideas are never scarce: viewtopic.php?f=5&t=14117Guilty wrote:Aw, man. If there's no theme, I have no ideas then.
Ideas are never scarce: viewtopic.php?f=5&t=14117Guilty wrote:Aw, man. If there's no theme, I have no ideas then.
I've been watching a lot of Let's Play videos on YouTube, looking for ideas. I also think it's useful to watch critics like AVGN, to get ideas about what NOT to do.Ideas are never scarce
I wouldn't be surprised if some coders needed help with art for their entries. That often becomes a limiting factor in homebrew projects.WheelInventor wrote:I'm not even sure i can pull off a contribution, but i'd like to try.
If there are any creative types looking for a coder, I'm game. I'm pretty sure I still count as a NES newbie, but I know my way around ASM at least.darryl.revok wrote:I wouldn't be surprised if some coders needed help with art for their entries. That often becomes a limiting factor in homebrew projects.
I'm pretty sure there WON'T be a 7k category.7Kb category
I think for now you can base it off the existing rules from the past compo with 2 categories. NROM and Anything Goes
It sounds like you can make a game with NROM sized ($8000) PRG, and another $8000 with whatever you want (CHR)...personally, I would fill the extra space with compressed graphics, or perhaps the music data, if for some reason it doesn't fit on the other bank (DMC files, for example).64k
I don't know if this would be best. We haven't ironed out the judging of the competition this year. The first year had a panel, and the second time was judged by the entrants. Depending on the number of entries, it would be difficult to judge, and it would take longer to judge. Obviously optimization is great, but in the spirit of this competition, we would rather see a complete entry, then a completely optimized entry.darryl.revok wrote:A couple thoughts.
How about an award for "best use of ROM space"?
The award could be judged in two categories, objectively by total ROM space used, and subjectively on quality by judging. Then there would be a formula to decide how much each score valued to decide the winner.
Great idea!darryl.revok wrote:A couple thoughts.
Also, how about labeling the compo winners and their categories on the cart? This would be a prize which wouldn't cost anything, and a nice little incentive. Plus I feel like players would like it.
So, figure out how to write an algorithm encoded by Tepples's CHR compression that, when run, will then transformdarryl.revok wrote:A couple thoughts.
How about an award for "best use of ROM space"?
This is, in fact, an excellent idea!darryl.revok wrote:Also, how about labeling the compo winners and their categories on the cart? This would be a prize which wouldn't cost anything, and a nice little incentive. Plus I feel like players would like it.
Hmm... this one took a different direction from what I was originally thinking. My thought was that some people wanted categories smaller than NROM, and I didn't know if there were any hold-outs for people who still wanted something like that. The thought was that the best of the little games could have it's own award, even if that's just a label on the cart.NESHomebrew wrote:I don't know if this would be best. We haven't ironed out the judging of the competition this year. The first year had a panel, and the second time was judged by the entrants. Depending on the number of entries, it would be difficult to judge, and it would take longer to judge. Obviously optimization is great, but in the spirit of this competition, we would rather see a complete entry, then a completely optimized entry.