When can HDMA and DMA be used at the same time?

Discussion of hardware and software development for Super NES and Super Famicom.

Moderator: Moderators

Forum rules
  • For making cartridges of your Super NES games, see Reproduction.
Revenant
Posts: 455
Joined: Sat Apr 25, 2015 1:47 pm
Location: FL

Re: When can HDMA and DMA be used at the same time?

Post by Revenant »

Other than The Lion King and Mystic Quest, there are some others I'm aware of that give you the same info:

https://tcrf.net/Dragon:_The_Bruce_Lee_Story_(SNES) (starring BARRY's brother LARRY)
https://tcrf.net/F1_ROC:_Race_of_Champions
https://tcrf.net/F1_ROC_II:_Race_of_Champions
https://tcrf.net/Final_Stretch
https://tcrf.net/Masters:_Harukanaru_Augusta_2
https://tcrf.net/Sengoku_no_Hasha
https://tcrf.net/True_Golf_Classics:_Pe ... Golf_Links
https://tcrf.net/Wicked_18_(SNES)

plus a few others (like Lasabirdie, off the top of my head) that have debug screens showing the CPU/PPU info but which can't be seen without using patch codes.
User avatar
Myask
Posts: 965
Joined: Sat Jul 12, 2014 3:04 pm

Re: When can HDMA and DMA be used at the same time?

Post by Myask »

Funny how the version of the game(FFMQ) that is prone to freeze, fixed in later revision, is the one that lets you see if you have such a version of the SNES...which I seem to have. Hooray for 1/1/1?
Post Reply