higan CPU emulation mode bug? (attn: byuu or any 65816 guru)

Discussion of hardware and software development for Super NES and Super Famicom.

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Near
Founder of higan project
Posts: 1553
Joined: Mon Mar 27, 2006 5:23 pm

Re: higan CPU emulation mode bug? (attn: byuu or any 65816 g

Post by Near »

... there is no "the bus", there's a whole bunch of separate buses all over the place.

I get that there are ones of different importance levels, and this one's probably the most important, but yeah.
qwertymodo
Posts: 775
Joined: Mon Jul 02, 2012 7:46 am

Re: higan CPU emulation mode bug? (attn: byuu or any 65816 g

Post by qwertymodo »

Well, right. I know that. Same idea, but one for each bus.
AWJ
Posts: 433
Joined: Mon Nov 10, 2008 3:09 pm

Re: higan CPU emulation mode bug? (attn: byuu or any 65816 g

Post by AWJ »

I like the bitmask idea for level-sensitive interrupt lines. For the SNES CPU IRQ you'd have one bit for the h/v counter, one bit for the cartridge slot and one bit for the expansion port.

Does higan emulate anything with an edge-sensitive interrupt line fed from multiple sources?
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