Re: Character Diversity in *your/our/modern* NES Games
Posted: Mon Jun 06, 2016 5:56 pm
Well, there's the other side to what I was saying too. I don't want to come across like I'm accusing anyone here of being thoughtless; my goal was to point out that being ruled by your subconscious makes you vulnerable. Toughen yourself up with conscious goals and self analysis.
I don't want to accuse someone of being thoughtless because their character is white or male or whatever; not my intent at all. I just want you to be able to say why, so that when someone asks it's a real conversation, or a real disagreement, and not just them picking at your weak spot.
Diversity of representation is something that's worth considering whenever coming up with character concepts, but there are a lot of other things worth considering, too. If you take it on as a goal, this puts constraints on your game's design (and nowhere is this more true than here in NES development). If you have too many constraints, they'll choke your game. For example: in the post that spawned this thread, I thought it was pretty clear at face value that darryl.revok wants a strong homage to Contra. That's a pretty well formed goal. The suggestions being made were anything but arbitrary; they were proposals for new constraints!
There's a danger here of conflating corporate concerns with the homebrew developer's, and it's hard not to imply it when you start insisting on this kind of stuff. It's difficult to make suggestions like this without insulting someone by collateral association. There's a big difference between complaining about trends in aggregate, and getting in someone's face about a game that they're making for themselves.
I've worked on a game project where all sorts of ideas for the main character were proposed, and eventually it came down to the financial interests in the project saying that it must be a white male. "We think it's less risky, and we're paying for it." This happens, and it's shitty. It's worth screaming about, but you'll never get to meet the person making these decisions, though, and they don't care what you have to say either.
Homebrew developers aren't that, and you can't paint them with the same brush. They're probably not expecting to make any profit from it; the decision making process is fundamentally different. They are also the one who's paying for it. They're not even taking a financial risk with it, they're literally just paying for it, and the only thing they want out of it is to have their game exist. Many of them are polite enough to listen to you, too. It's important to remember these differences.
I don't want to accuse someone of being thoughtless because their character is white or male or whatever; not my intent at all. I just want you to be able to say why, so that when someone asks it's a real conversation, or a real disagreement, and not just them picking at your weak spot.
Diversity of representation is something that's worth considering whenever coming up with character concepts, but there are a lot of other things worth considering, too. If you take it on as a goal, this puts constraints on your game's design (and nowhere is this more true than here in NES development). If you have too many constraints, they'll choke your game. For example: in the post that spawned this thread, I thought it was pretty clear at face value that darryl.revok wants a strong homage to Contra. That's a pretty well formed goal. The suggestions being made were anything but arbitrary; they were proposals for new constraints!
There's a danger here of conflating corporate concerns with the homebrew developer's, and it's hard not to imply it when you start insisting on this kind of stuff. It's difficult to make suggestions like this without insulting someone by collateral association. There's a big difference between complaining about trends in aggregate, and getting in someone's face about a game that they're making for themselves.
I've worked on a game project where all sorts of ideas for the main character were proposed, and eventually it came down to the financial interests in the project saying that it must be a white male. "We think it's less risky, and we're paying for it." This happens, and it's shitty. It's worth screaming about, but you'll never get to meet the person making these decisions, though, and they don't care what you have to say either.
Homebrew developers aren't that, and you can't paint them with the same brush. They're probably not expecting to make any profit from it; the decision making process is fundamentally different. They are also the one who's paying for it. They're not even taking a financial risk with it, they're literally just paying for it, and the only thing they want out of it is to have their game exist. Many of them are polite enough to listen to you, too. It's important to remember these differences.