Re: Character Diversity in *your/our/modern* NES Games
Posted: Thu May 26, 2016 7:56 pm
Yeah, it does.Myask wrote:Love Story did some of that?M_Tee wrote: ... having the other one kidnapped...
True, but when a character is something like "generic school kid", there's no risk in "generic dark/tan/light-skinned school boy/girl", and there's definitely no risk in giving the player a choice.Myask wrote: There's kind of a Morton's Fork here, between "only has creator-type" and "cultural appropriation"...and "properly" including a culture not the creator's costs time/money/influence, and may still bring cries of cultural appropriation
It seems to simply have 2-3 palettes predetermined for various skin tones, plus a few hairstyles. For it to make an offensive result, an offensive result would need to be programmed in there to begin with, so that's not an issue.Myask wrote: Now consider if/when the generator spits out what amounts to blackface, a result not very possible with the small, indistinct faces in Lizard.
Sorry, didn't check this post before posting my last one.darryl.revok wrote:The palette situation for the game I'm currently programming is very tight. I need a palette for skin tones, and two palettes for pants unless the players are going to be the same colors and nearly indistinguishable. So that's three palettes to which I'm permanently tied. If the characters varied in ethnicity, then that's four palettes for the entire game. As it is, even, three fixed palettes and one variable seems like it will be hard to manage. But I suppose Contra did it.
Another issue with NES palettes are that a black person, if drawn with an outline, would need to be outlined in black, or lack a color for shadow, as far as I can see. This would limit backgrounds to being non-black. A lot of NES games tend to use a lot of black in the backgrounds to hide details and seams.
I wouldn't imagine that anybody here is fundamentally opposed to including people of other races in their games. There are undoubtedly considerations from a development end worth discussing. Since this topic began I thought about doing some mockups of different ethnicities if someone doesn't beat me to it.
Actually, Contra just had 2 for players because the red player uses the same palette for his pants and his torso.
If you devote a whole three, it opens up a word of possibilities. (Also, you can share the palettes with NPCs, so you can get a variety of range of enemies as well, once you bring in the fourth, if you let one of your skin tones share for bullets, which is totally reasonable)
