It's not arbitrary anymore once you have a reason. Addressing criticism is a reason.thenewguy wrote:I try to put in diversity in my games simply because its a completely arbitrary choice anyway, so why not address a common criticism of games? The characters in the game really don't have genders or races, and it's a totally arbitrary decision, so why not?
"I didn't give it any thought when I started, but now it's too much work to change" is also a reason. When you know what the reason is, you can think about whether it's a good one or not.
"I didn't give it any thought" is really a reflection that your subconscious bias made the choice for you. There's still a reason there, but you might not understand what it is. Your critic certainly doesn't understand what it is either; it's rather rude to tell people what they were thinking, unless maybe you're their hired therapist.
Even if you did something like roll dice to generate a character, that's still a very deliberate choice of action.
If you know why you did something, you should be able to assert yourself against criticism. If you weren't thinking about what you're doing, then you're vulnerable to it. Hiding behind the excuse that it's an arbitrary decision reveals the weakness in your craft. "It was arbitrary" means "it was a weak decision".
Of course, "I don't want to explain myself to you" is another way to answer the question. If someone asks a question, you're not obligated to answer them, but you can't hide from yourself. If you're ashamed of the answer, nobody can help you. Take pride in your work, and make deliberate choices that you can live with.
