It definitely wasn't for this.koitsu wrote:You aren't going to need 32mbit, or anywhere close to it, for a pong game.
I have to figure though, there has to be some demo that somebody has made that uses HiROM, right? All I really need is the initialization routine, and although I could try and make it, I'm not going to reinvent the wheel if I don't have to.koitsu wrote:Once you accomplish that fully, then you can go back and try something like converting your game from mode 20 to mode 21 as a learning experience.
Do you think that it would be easier for me to make a full fledged game in LoROM and then convert it to HiROM then to try and convert the initialization routine to HiROM and then make the game because I'd have more experience? I really liked the Splatoon SNES idea. I could even render the character in Blender and draw over them to clean them up for sprites, (be prepared for another topic asking how to actually do this
By the way, when I say HiROM, I really mean Mode 25.
I will admit though, the likelihood of me ever needing over 32Mb of rom is very slim, (I like a lot of graphical variety and frames of animation, but at the rate I draw, I won't ever get that much done) but like I've stated before, I want to make a game engine that I can release publically that could get more people into SNES development. The best day will be when we get people to collaborate in making games here.