Here is the NO$SNS OAM view of the sprite in question

It is currently using palette OBP2, the correct palette is OBP4.
I've managed to trace the exact DMA transfer that loads this particular sprite into VRAM
Code: Select all
808bb0 stz $2102 [802102] A:0000 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIZC V:252 H: 96 F: 2
808bb3 lda #$0400 A:0000 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIZC V:252 H: 126 F: 2
808bb6 sta $4300 [804300] A:0400 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIzC V:252 H: 144 F: 2
808bb9 lda #$0800 A:0400 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIzC V:252 H: 174 F: 2
808bbc sta $4302 [804302] A:0800 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIzC V:252 H: 192 F: 2
808bbf stz $4304 [804304] A:0800 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIzC V:252 H: 222 F: 2
808bc2 lda #$0220 A:0800 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIzC V:252 H: 252 F: 2
808bc5 sta $4305 [804305] A:0220 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIzC V:252 H: 270 F: 2
808bc8 ldy #$01 A:0220 X:0000 Y:0080 S:01f0 D:0000 DB:80 nvmXdIzC V:252 H: 300 F: 2
808bca sty $420b [80420b] A:0220 X:0000 Y:0001 S:01f0 D:0000 DB:80 nvmXdIzC V:252 H: 312 F: 2