Until someone from North America looking for a game to buy finds a PC game and submits a request through the developer's feedback page or on a comment to the game's trailer on YouTube: "Can you bring this game to 3DS?" So is the answer "just make the game for PC and ignore all other platforms"?
This is kind of what I mean.
"This is going to affect your project."
vs.
"There's an alternate universe where the stars align and if your goal is specifically this, this might affect your project."
Why not wait until this actual thing happens? That's what makes it a practical thing, and not hypothetical fluff. "But it has happened in the past!" But it may not apply to the people you're actually talking to
ever.
Without mods, there'd be no Counter-Strike. So we can estimate the size of this problem as roughly the same order of magnitude as the number of people who have played Counter-Strike since its release.
"This is going to affect your project."
vs.
"There's an alternate universe where the stars align and if your goal is specifically this, this might affect your project."
You can't even be sure if Counter-Strike wouldn't exist without mods. Maybe the people that worked on it would have just done it from scratch. Even if it's true, it doesn't matter.
"Just because something is true does not mean it applies, or that it's important, or that it's a problem."
Until a user of a platform where it does matter finds a device and submits a feedback request to bring support for the device on that platform. So is the answer "just make the device for Linux PC and ignore all other platforms"?
"This is going to affect your project."
vs.
"There's an alternate universe where the stars align and if your goal is specifically this, this might affect your project."
Again, why not wait until this actually happens for the thing in question?
Even if it does happen, I don't have to care just because someone makes a request that I port my game to Sega Dreamcast. If someone specifically asked on a forum what to do when someone DID make a request to port to Sega Dreamcast, then that information might be helpful.
"So is the answer "just make the game for PC and ignore all other platforms"?"
I truly do not understand why everything has to have one answer. As if one answer applies to every project. Maybe I don't care if people want my game on Sega Dreamcast. Maybe other people do.
There will never be one answer.
Why do you feel the need to dictate which platforms one should care about?
Why do you feel the need to speak on behalf of people who want my game on Sega Dreamcast? They could ask themselves or again... there is no
actual problem.
It is when you run a risk of being sued for accidentally copying part of someone else's song while writing background music for your own short film or video game, losing the suit, and being bankrupted by damage awards, attorney's fees for both sides, and court costs. I concede that I may have missed your point.
That's not practical, though. This is my whole point. "If you walk outside, a meteor might hit you." Yeah. Yeah, sure. I mean, you're not wrong. But... it's not worth warning me about?
It's more likely for me to get hit by a bus than get sued for
accidentally copying a song. And if I'm copying a song
on purpose, maybe I deserve what I get?
They would care about losing access to information on sites that can no longer pay their server bills.
Those that would care probably already know, and are taking the risk. Maybe it's a bit like how smokers often know more about smoking than non smokers and do it anyway. In this case, your argument is still not useful.
Do you understand that not responding at all is a valid option?
Because users have displayed these problems. I have run into some of them myself. For example, developers may attempt to work around problem b by shipping on smartphones and tablets, but this often fails. I downloaded the platformer "Pixeline Jungle Treasure FREE" from Google Play Store, and trying to play it using the on-screen gamepad on a Nexus 7 (1st generation) tablet was impractical until I paired a Bluetooth keyboard. And players of Skyrim on PlayStation 3 have run into c, as they lack access to a lot of the mods that make the PC version more enjoyable to play.
You realize that didn't answer my question?
I don't care if the user has displayed problems. The information you present doesn't actually help the problem, so why do you feel the need to present it is the question?
Because again! It doesn't... help... the problem. "Man, I wish Skyrim worked better on PS3." "Well, this is why it doesn't work well on PS3. If only you had access to these sweet PC mods."
Okay, cool, my problem could have been fixed by buying the game on PC. But I didn't. So I still have the problem. This information doesn't help me now unless I want to buy the game again. Or pirate it. Do you follow why this isn't viewed as helpful?