Gyromite (Robot Gyro)
Soccer
Tennis
10-Yard Fight
Excitebike
Popeye
Kung Fu (Spartan X)
Balloon Fight
Mario Bros.
Super Mario Bros.
Super Mario Bros. 2 (J) (The Lost Levels)
Super Mario Bros. 2 (U) (Doki Doki Panic)
Super Mario Bros. 3
The Legend of Zelda (Zelda: The Hyrule Fantasy)
Zelda II: The Adventure of Link (Zelda 2: Link no Bouken)
VS. Excitebike
VS. Ice Climbers
VS. Balloon Fight
VS Super Mario Bros.
PilotWings
Super Mario All-Stars
Super Mario World
Super Mario World 2: Yoshi's Island
The Legend of Zelda: A Link to the Past (Zelda 3: Triforce of the Gods)
People aren't going to help unless someone explains what this post is even about in the first place. Questions:
1. What does "Stripe Image" refer to, both technically as well as console model (ex. Famicom vs. NES vs. FDS)?
2. What does "Nintendo's format" refer to?
Retrotainment Games is giving back to the NESdev community by allowing me to release a library of several low-level pieces of the game I'm working on that aren't specific to our game engine or assets. One of its three formats for the VRAM transfer buffer is Stripe Image.
The actual name of Stripe Image refers to SMW Central's naming of the format, of which was given to first mention these types of compressed nametable images in Super Mario World.