Hi, in case anyone's interested, I spent an enjoyable summer figuring out some parts of ADK's sound driver for their various Neo-Geo games, doing a disassembly, and making MML conversion tools.
link: http://www.chrismcovell.com/ADKMML.html
ADK Neo-Geo music driver dissection
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ccovell
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freem
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Re: ADK Neo-Geo music driver dissection
This is very cool stuff! I didn't realize the ADK driver had MML out there in plaintext... I probably should've looked closer. :s
(also my homebrew sound driver sucks for a number of reasons but I won't get into that here :p)
(also my homebrew sound driver sucks for a number of reasons but I won't get into that here :p)