MSU-1 support in Snes9x

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Revenant
Posts: 455
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Location: FL

Re: MSU-1 support in Snes9x

Post by Revenant »

Now I'm wondering if my Hong Kong 97 MSU1 hack was too loud. The single audio track has very little headroom since I basically just used it as-is after ripping a YouTube video.

(note: I am not going to release a second revision of this hack)
qwertymodo
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Joined: Mon Jul 02, 2012 7:46 am

Re: MSU-1 support in Snes9x

Post by qwertymodo »

higan is the easiest way to tell, just run the game where the bgm is playing at the same time as some SPC SFX and listen for if it sounds balanced or if the SFX seem too quiet/too loud.
Revenant
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Location: FL

Re: MSU-1 support in Snes9x

Post by Revenant »

Unfortunately, the game in question does not contain sound effects.
tepples
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Re: MSU-1 support in Snes9x

Post by tepples »

I'm making a plan to test an msu1amplify tool that I'm developing that'll apply the needed -3.5 dB correction. To do so I'd need MSU1 PCM files and a means to play them correctly. Which such files exist and are clearly distributable (for instance, not ROM hacks or ports of LaserDisc or similar games)? And which way to play them doesn't need either an SD2SNES (I have the SNES PowerPak instead) or a PC that runs higan at full speed? Can this preview build of Snes9x be relied on for testing?
qwertymodo
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Joined: Mon Jul 02, 2012 7:46 am

Re: MSU-1 support in Snes9x

Post by qwertymodo »

You can play them in Audacity as previously mentioned, or else yes, the Snes9x build should be usable for testing.
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