PAL overscan dimensions

Discuss emulation of the Nintendo Entertainment System and Famicom.
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zeroone
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PAL overscan dimensions

Post by zeroone »

According to book, I am Error:

"On NTSC sets, up to eight pixels of the upper and lower borders of the PPU’s output are lost to overscan,
reducing its visible scanline count to 224. PAL sets lose a single upper scanline and two pixels on the left and right."

I have yet to find an emulator where the default overscan for PAL drops 2 columns of pixels on the left and right. Are the dimensions in that quote correct?

Edit: The wiki seems to suggest the same. I'm not sure why emulators are not doing this.
lidnariq
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Re: PAL overscan dimensions

Post by lidnariq »

Because we only consciously noticed it in the past couple years, and puNES is the only first-class emulator to have seen significant development effort in that time.
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zeroone
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Re: PAL overscan dimensions

Post by zeroone »

lidnariq wrote:Because we only consciously noticed it in the past couple years, and puNES is the only first-class emulator to have seen significant development effort in that time.
To that end, I just checked the puNES 0.100 overscan settings. The defaults appear to be 8 for up, down and left and 9 for right for both NTSC and PAL as far as I can tell.
lidnariq
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Re: PAL overscan dimensions

Post by lidnariq »

I only said that puNES is the only emulator that's been being developed at the right time for it to even be known as a difference on PAL sets.