Nicole wrote:It doesn't seem to have an actual cartridge header at $00ffc0 (ROM offset 0x7fc0), so the region code at $00ffd9 being $00 (International/Japan) seems to be just a coincidence. Since the actual SNES never reads the header, it could very well be intended for Europe instead.
Yeah, I had already noticed the missing header after finding my way to that voltage/clock test screen, but I had just assumed it was a Japanese cart due to using different terminology than other test cartridges from North America. I later remembered what "SNSP" stood for and it caused me to remember having found that picture of the PAL test cartridge which this ROM may have been taken from.
tepples wrote:Is this evidence for what samples were included in the official SDK? Has sample reuse been correlated across games?
There are definitely some recognizable samples like that which got reused over the years (not just by Nintendo), especially in games that continued using Nintendo's official sound drivers, but I don't think there has been a serious effort to catalog them all.
We can probably assume all the samples used in this cart, as well as the samples in the
SMB1 and
Zelda II themes and all the other
unused audio from other test cartridges, are from the official SDK. They probably date to around the same time as the early Super Mario World graphic assets that can be found in all three versions of the test.
On that note, I don't remember if I ever checked for any similar unused audio back when I dumped
the Disney music from this cartridge. I already plan to create an article on TCRF for the "Super Famicom Measurment System" [sic] screen, since it does seem like an inaccessible remnant from an earlier test program.