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Unholy Night: Darkness Hunter
Posted: Wed Dec 14, 2016 4:02 pm
by psycopathicteen
Ex-SNK employees are making a new fighting game for the SNES. So far the animation looks good, but it has somewhat of a glitchy framerate. I hope they get rid of the framerate glitches because it looks like it has potential.
Re: Unholy Night: Darkness Hunter
Posted: Wed Dec 14, 2016 9:39 pm
by Moneyspider_Todd
as a person that always ask himself of why capcom never even tried to make a port of darkstalkers to the SNES (at least the first one), this unholy nights looks very promiscing

Re: Unholy Night: Darkness Hunter
Posted: Wed Dec 14, 2016 10:40 pm
by tokumaru
The animation looks REALLY choppy! If they can make it fluid, then it will probably be an interesting game.
Re: Unholy Night: Darkness Hunter
Posted: Wed Dec 14, 2016 10:44 pm
by Kasumi
It seems like ex-SNK employees did better with Yatagarasu. Ex-SNK employees are all about fighting games, I guess.
Re: Unholy Night: Darkness Hunter
Posted: Thu Dec 15, 2016 11:14 am
by psycopathicteen
My guess at why the frame rate is slow could be that they're uploading almost the entire sprite vram at once and drawing a sprite vram buffer in wram.
Re: Unholy Night: Darkness Hunter
Posted: Thu Dec 15, 2016 12:29 pm
by mikejmoffitt
The sprites move (at least) one frame out of sync with the background too. It's a bit odd...
Re: Unholy Night: Darkness Hunter
Posted: Thu Dec 15, 2016 1:50 pm
by tepples
mikejmoffitt wrote:The sprites move (at least) one frame out of sync with the background too.
You mean like in the first
Wario Land?
Re: Unholy Night: Darkness Hunter
Posted: Thu Dec 15, 2016 2:23 pm
by mikejmoffitt
tepples wrote:mikejmoffitt wrote:The sprites move (at least) one frame out of sync with the background too.
You mean like in the first
Wario Land?
Yes, but the effect is much, much worse from the video they've shown.
Re: Unholy Night: Darkness Hunter
Posted: Thu Dec 15, 2016 4:09 pm
by Drew Sebastino
tepples wrote:You mean like in the first Wario Land?
And a slew of other games. In Raiden I, the sprites are synched with the background, but in II and DX, they're one frame off. The sprites on the first boss of Gunforce II (which is predominately a background layer) are the same way, but everything else seems normal.
And yeah, the animation is terrible. Still better something new then nothing though.
Re: Unholy Night: Darkness Hunter
Posted: Thu Dec 15, 2016 4:29 pm
by psycopathicteen
What's strange is that it looks like it has enough frames of animation, just not played at the right speed.
Re: Unholy Night: Darkness Hunter
Posted: Thu Dec 15, 2016 5:18 pm
by Drew Sebastino
I know I sound like a freak for saying this, but that status bar really annoys me. I know no one is going to go through the effort to make one as beautiful as mine, though.

Also, looking at it now, the amount of forced blanking looks really pretty excessive, like Final Fight 3 levels, except there isn't nearly enough going on to warrant it. How much does your TV cut off? Mine cuts off a near exact 8 pixels on the top, 8 on the bottom, and none on the sides. I figure there's no point in not forced blanking there if it's not even visible.
Okay, now I'm just entering dick territory again, but the intense background mirroring is off putting. Surely I don't speak for myself when I say I'd update the tiles as the screen is scrolling, right?
