This is a demake of the Super Smash Bros. series aiming to offer the accessible, yet rewarding to master, "versus platformer" gameplay. All this, adapted to the little NES gamepad.
Implemented features:
- One fighter available
- Core gameplay elements (collisions, hitboxes, hitstun, damages, ...)
- Full game flow (title, menus, game, gameover)
- Basic sound engine, playing basic music and sound effect
- Some eye candy, notably the screen shaking on strike
- Complete moveset for the available fighter
- Possibility to shield against attacks (using d-pad down)
- Two players mode (No single player)
- Animation engine able to flip character while keeping the weapon in the good hand
The Super Tilt Bro. project itself is free as in "do WTF you want with it" and forkable on github. As I am not a good artist, I reused some assets (and learned a little also):
- The tree comes from Matt Hackett of Lost Decade Games and is CC-BY
- The fighter sprite is derived from human sprites in Surt's twin dragons which is CC-BY/GPL
- The fighter character is Sinbad, the Ogre3D's mascot, by Zi Ye and is CC-BY-SA
- The music is from Ozzed and is CC-BY-SA (original track is far better than what's in the game, go check him)