tokumaru wrote:
It's not that I always find the Genesis sound better, but I generally do. SNES sound bothers me when it's too muffled, which happens quite often. There are some fantastic soundtracks on the SNES, of course, but when the low quality of the samples is absurdly obvious, it distracts me a lot.
It really depends on the game, in both cases. Programming samples and programming a phase-modulation chips both aren't easy if you want to push the system to its limit, so in both cases the majority of games are going to sound bad while a minority is going to take advantage of the system's possibilities and sound good.
I'd really like to know what you could do with the SNES audio wise if the SPC700 didn't exist,
It would be worst since games would update their audio engines at 60Hz instead of doing it faster. (the probability they'd go through the trouble to program a timer to update at a faster rate is low). For music it doesn't change much but for sound effects it does, the fast update rate of SNES sound engines caused me quite a few problems when I had to port it to the Game Boy Advance for Final Fantasy 4-6.
Also the PlayStation 1 is in a similar situation - a S-DSP like sound chip but with no dedicated sound CPU.
'm definitely a fan of both consoles, but I don't like the term fanboy...
I agree, and he's the one who came with that term.
I don't tend to use hardware for synthesis much for a long time now (I have keyboard MIDI controllers, but usually do synthesis through software and ASIO), but I really liked the NI FM7 software synthesizer, which is basically an expanded DX7 idea. (There's an NI FM8 sequel, but it lost the whole DX7 look and theme to the interface, which made me sad.)
It looks interesting but I really don't like the software synthesizers. The concept is nice but it's not practical to play with your keyboard and mouse, and t
he whole point of playing music is to do something *else* than sitting in front of a computer or TV (at least for me). Using software synthesizers kills that point.
It looks like the Clavia Nord Modular is interesting in this regard, but it's discontinued (but is still much more recent than the epic DX7). I'll have to see if I can order one used and if they're affordable.
Also, there's a curious phenomenon that I think a lot of SNES soundtracks are largely using samples of FM synthesizers. Mario All-Stars, for example.
Both Super Mario World and Super Mario All-Stars seems to use an extremely limited sample collection designed to occupy very few memory. I wouldn't use this as an indication, even approximate, to how the SNES can sound. It'd be like having a MegaDrive game who uses mostly the PSG for all its music and barely uses FM, and call that an example of how the MegaDrive sounds (I don't know if such a game even exists).