Entry Thread - Rock Paper Scissors Lizard Sbock
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Re: Entry Thread - Rock Paper Scissors Lizard Sbock
This is the latest build. Shouldn't have any CHR-RAM corruption (no writes to PPU 0-1fff).
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nesdoug.com -- blog/tutorial on programming for the NES
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
Opinions please. Better, or worse ?
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nesdoug.com -- blog/tutorial on programming for the NES
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
I'm liking the new art style.
Something else you could do during the countdown is show small icons in the bottom half, reminding the player of which button does each move. Then once both players have entered their move, remove the icons. Here's what I did in GIMP:
Something else you could do during the countdown is show small icons in the bottom half, reminding the player of which button does each move. Then once both players have entered their move, remove the icons. Here's what I did in GIMP:
- Crop icon to 64x64 pixels
- Select the white background, grow 1, and fill with black in a new layer
- Select the white background, shrink 1 not from edges, and fill with white
- Flatten Image
- Shrink to 24x24 pixels
- Convert to original palette
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
Good idea. I'm actually nearly out of usable tiles for NROM size game. But will consider.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
Then simplify the digits in the countdown to use fewer tiles, such as the "2" seen here.
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
I think I could remove unused Alphabet characters, might give me 5-10 more tiles.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
The new art style is MUCH better, IMO.
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
After cutting unused Alpha and comma and &, I have 11 unused tiles.
Big numbers use about 45 tiles. I suppose I could redesign, and make a 16x16 pixel version of each character...4 tiles x 5 characters = 20 tiles. That's doable.
24x24 pixel = 3x3 = 9 tiles x 5 characters = 45 tiles...possible, but less likely.
Big numbers use about 45 tiles. I suppose I could redesign, and make a 16x16 pixel version of each character...4 tiles x 5 characters = 20 tiles. That's doable.
24x24 pixel = 3x3 = 9 tiles x 5 characters = 45 tiles...possible, but less likely.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
I like it a lot. It has a whole lot of charm. Did you hand draw these?
I also support the idea of having some kind of visual representation of the button mapping during game play.
Also, perhaps some color and geometric shapes could help the rest of the screen, something like the attached, perhaps (or with black text for something less extreme.)
I also support the idea of having some kind of visual representation of the button mapping during game play.
Also, perhaps some color and geometric shapes could help the rest of the screen, something like the attached, perhaps (or with black text for something less extreme.)
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Re: Entry Thread - Rock Paper Scissors Lizard Sbock
Yes, I hand drew these. The Sbock image looks a lot like a cartoon I used to draw in college.
I think the title screen was influenced by a T-shirt design, but I can't find an image/link.
I think the title screen was influenced by a T-shirt design, but I can't find an image/link.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
I completely dig the new art. I think it is much better and pleasant to the eye than the original. I say go for it!
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
Knock yourself out: fist t shirtdougeff wrote:I think the title screen was influenced by a T-shirt design, but I can't find an image/link.
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Re: Entry Thread - Rock Paper Scissors Lizard Sbock
Better !dougeff wrote:Opinions please. Better, or worse ?
My first game : Twin Dragons available at Broke Studio.
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
I think it might be done. I didn't change the actual game play, just the graphics and music.
I kind of ripped off M_Tee's idea. And tepples. Thanks.
I kind of ripped off M_Tee's idea. And tepples. Thanks.
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- Rock9.nes
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nesdoug.com -- blog/tutorial on programming for the NES
Re: Entry Thread - Rock Paper Scissors Lizard Sbock
It's not a rip-off if I offered it. I'm glad to have been of help. I also like the intro screens that show the controller screen and rules. I think the antialiasing on the larger numbers might look better as the medium blue used in the background instead if grey though (considering that it's used to transition to the light blue background and not white).