Special visual things to use for a game
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- FrankenGraphics
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Re: Special visual things to use for a game
Actually, swapping between neighboring hues in certain parts of the palette should yield better results than others. Swapping between the blues wouldn't matter much (there's plenty and some of them are close enough in hue), but there's interesting shades of yellow and red to be had, as long as the illusion is working at least a little bit.
Flickering between neighboring luminosities for a few miliseconds between fade states could mean smoother(ish) transitions during fadeouts and -ins. Think of it as pulse width modulating duty cycles. 100% (stable colour), 80%, 60%... 0% (next stable colour)
Flickering between neighboring luminosities for a few miliseconds between fade states could mean smoother(ish) transitions during fadeouts and -ins. Think of it as pulse width modulating duty cycles. 100% (stable colour), 80%, 60%... 0% (next stable colour)
http://www.frankengraphics.com - personal NES blog
Re: Special visual things to use for a game
Blargg & Neil Baldwin made Litewall, which does use flickering between adjacent shades.
- FrankenGraphics
- Formerly WheelInventor
- Posts: 2033
- Joined: Thu Apr 14, 2016 2:55 am
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Re: Special visual things to use for a game
Thanks! Didn't know about that project.
All references were down in that topic, here's a working one. (Litewall 9).
And here's a youtube video filming ascreen projection.
All references were down in that topic, here's a working one. (Litewall 9).
And here's a youtube video filming a
http://www.frankengraphics.com - personal NES blog
Re: Special visual things to use for a game
Flickering looks awful on a real CRT TV, don't bother with it.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Re: Special visual things to use for a game
Seconded.Dwedit wrote:Flickering looks awful on a real CRT TV, don't bother with it.
Re: Special visual things to use for a game
Screen shake can look pretty good, but not many games ever used it.
Re: Special visual things to use for a game
Reminds me of Formula One - Built To Win (U), which flickers between shades of gray to fade its intro text in and out slowly.FrankenGraphics wrote:Flickering between neighboring luminosities for a few miliseconds between fade states could mean smoother(ish) transitions during fadeouts and -ins.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
Re: Special visual things to use for a game
Thanks. I'll have a look at it.tepples wrote:But real-time sprite shrinking to CHR RAM could be doable depending on how many sprites you have, how big they are, and how fast they animate.
That link with the 100 gifs never completely works for me. Only a few gifs are shown, the other stuff remains black, even after a long while.tokumaru wrote:Maybe you'll find some inspiration in this thread.
Parallax scrolling was already done in "City Trouble". I don't think it's particularly fitting for my adventure.FrankenGraphics wrote:Reserve an area in memory for 2-dimensional parallax animation of a "deeper" background pattern.
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg
Re: Special visual things to use for a game
Sounds like what happens when enforcing noscript against imgur.DRW wrote: That link with the 100 gifs never completely works for me. Only a few gifs are shown, the other stuff remains black, even after a long while.
Re: Special visual things to use for a game
I don't have noscript installed in Firefox. Also, some of them are visible, but most are not.
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg