Re: PICO-8, fantasy console
Posted: Sat Jul 08, 2017 5:30 pm
As far as the constraints implemented in PICO-8 go, I think they were put there to make working in PICO-8 a design problem more than a platform for viable games as we might think of them. There are some pretty good little "carts" (this is what the PICO-8 calls its distributables), but they all feel like demos.
This PICO-8 lighting demo is a great example of excellent overall design, but there isn't memory left over to create a "proper game" with.
This PICO-8 lighting demo is a great example of excellent overall design, but there isn't memory left over to create a "proper game" with.
Hey, nice work!GradualGames wrote:I wound up getting a little bit obsessed with Pico 8. Here's a WIP of a demake of an old Atari 400 game I'm building for my sister. Playing that game with her is probably my earliest memory of a video game. You can't do much yet, just open chests and collect inventory. Press x or z to advance past title screen.
http://www.lexaloffle.com/bbs/?tid=29280