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betelgeuse
Posted: Fri Apr 21, 2017 7:24 pm
by retrogamedev
Hi everyone, this is my little Zelda 1 like shooter project.
https://www.youtube.com/watch?v=b4f_7lGnDoA
Most of game engine almost done (sprite engine, collisions, animations, sprite flicker, etc).
Now just need to find time and finish it all to make real game.
Need to be done:
Bullets
Tank AI
GUI
Pickups
Enemy Spawn
Room lasers
Scroll to another room
Pause
Boss
End of demo
Intro cutscene
Music
Sounds
Re: betelgeuse
Posted: Fri Apr 21, 2017 7:30 pm
by rainwarrior
It's a nice start. Best of luck to you as you continue!
Re: betelgeuse
Posted: Fri Apr 21, 2017 7:45 pm
by M_Tee
Looks gorgeous. Love the palette and shadows cast from the walls.
Re: betelgeuse
Posted: Fri Apr 21, 2017 8:21 pm
by tepples
I thought Rare already made
that game, only for LJN to spray its
Rainbow of Shit.
Or is this an Action 52 vs. 53 deal?
Re: betelgeuse
Posted: Fri Apr 21, 2017 11:18 pm
by Myask
(tepples, that's not really helpful

)
This looks very nice.
Might want to have the player character be a different palette than the enemies, though; I had a little trouble figuring out which he was at first.
Re: betelgeuse
Posted: Sat Apr 22, 2017 7:44 am
by retrogamedev
Thanks for comments.
Yes, maybe some palettes will be changed, but not now, first need to code more important things and after it fine tune little details.
And no, haha, it isn't related to LJN game by any means.
Re: betelgeuse
Posted: Sat Apr 22, 2017 10:02 am
by Sumez
I love games like this, suprisingly few well done games of its type on the NES as it is, so it's a great opportunity to seize. Definitely digging the graphical style!
You might want to check the collision detection with the background though

It's very easy to walk through the walls just by running against it and tapping the direction into the wall.
Re: betelgeuse
Posted: Sat Apr 22, 2017 6:21 pm
by retrogamedev
Sumez, you are right, a bug!
Thanks, but I know the problem, and I thought I fixed it.
You can go through wall only if some walking things left.
Can you walk through wall if only 2 tanks on the screen?
Re: betelgeuse
Posted: Sun Apr 23, 2017 12:22 am
by retrogamedev
Sumez wrote:I love games like this, suprisingly few well done games of its type on the NES as it is, so it's a great opportunity to seize. Definitely digging the graphical style!
You might want to check the collision detection with the background though

It's very easy to walk through the walls just by running against it and tapping the direction into the wall.
Fixed it.
Thanks again for the report, very stupid mistake, forgot to update direction variable, when you press it for the first time. So it was enemy value in it and collisions worked wrong.
Try to walk into wall again, I think not gonna be any problems now.
--
Now gonna work on Tank behaviour (will be something similar to the game - Battle City) and bullets.
Re: betelgeuse
Posted: Wed Apr 26, 2017 5:45 am
by retrogamedev
Finally done some shooting action.
It looks more like a real game now. Nice.
Now need to write tank enemy AI.
And most complex things will be done I think.
http://www.youtube.com/watch?v=wGwcahH4lDo
Re: betelgeuse
Posted: Sun Apr 30, 2017 1:29 am
by retrogamedev
Second enemy ready for duty. Implemented his behaviour and enemy bullets.
Enemy Tank moves a bit like octorok in Zelda 1, lol.
https://www.youtube.com/watch?v=fP_SMxCE_3w
Re: betelgeuse
Posted: Mon May 01, 2017 12:22 am
by Sumez
This keeps looking more and more promising. Please keep up the good work.
Re: betelgeuse
Posted: Mon May 01, 2017 10:08 pm
by retrogamedev
Added new sprites and enemy types.
Palettes not final and just for test.
Re: betelgeuse
Posted: Fri May 05, 2017 6:03 am
by retrogamedev
https://www.youtube.com/watch?v=T56ZxaDRJ-s
Done same enemy spawn system. Working nice.
Phew, but still a lot of work to do.
Re: betelgeuse
Posted: Sat May 06, 2017 1:50 pm
by na_th_an
I'm loving the art direction of this project. Really cool.