All avaliable (/unavaliable) options for creating tilemaps?

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lidnariq
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Re: All avaliable (/unavaliable) options for creating tilema

Post by lidnariq »

I found nocash's description to be the clearest one.

In short, it lets you address the SNES's memory as 256x1 pixel bitplanes instead of the odd interleaving per tile.
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HihiDanni
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Re: All avaliable (/unavaliable) options for creating tilema

Post by HihiDanni »

So what is a typical use case scenario for doing the 256x1 writes? I remember playing with these registers hoping to find a way to optimize for streaming new sprite graphics but it doesn't seem like that's what the address remapping is for.
SNES NTSC 2/1/3 1CHIP | serial number UN318588627
93143
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Re: All avaliable (/unavaliable) options for creating tilema

Post by 93143 »

Well, psycopathicteen used it to render some 2bpp bullet hell tests in software on the S-CPU; it's easier than dealing with tiles.
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