And they ALL look fine when the games are played in perfect pixel mode, or they look stretched the exact same amount as the vast majority of real SNES games do if you want to play them in 4:3 mode on whatever on these displays.lidnariq wrote: ↑Sat May 07, 2022 10:01 pm You didn't read a single thing I said, did you.
If a person plays a game on a CRT TV in the US, pixels are only a little wider than they're tall, 8:7.
If a person plays a game on a CRT TV in 50Hz-land, the pixels are significantly wider than they're tall, 7:5.
If a person plays a game on a stretchy HDTV in the US, the pixels are significantly wider than they're tall, 3:2.
If a person plays a game on a stretchy HDTV in 50Hz-land, the pixels are really wide, 11:6.
To any pixel artists out there, don't screw up your pixel art such that it literally will look crap anywhere else it's used because it will be distorted at the actual pixel level--maybe you want to make a PC version of your game in the future, or port it Genesis, or put it on iPhone, or whatever--for a bunch of overly obsessive geeks.
Make your game look great at 1:1 on a normal PC display and the pixels there, and it will look similarly great on any modern system if you view it in perfect pixel mode and don't stretch it to 4:3 or beyond. But, if you're gonna stretch it all to hell anyway--half the kids playing today stretch SNES games to frikin' 16:9--just stretch it all on the display itself rather than in the art and you'll have something akin to the vast majority of real SNES games stretched on a 4:3 CRT TV.
If you're trying to go all authentic, well, authentic is sticking to what the vast majority of real SNES games did back in the day, what the artists creating the lovely pixel art back in the day did, and that was actually not create distorted art at all--go figure.